>From the perspective of the js tests, medic (testing master) does: - rm -rf ~/.cordova/lib/ios (this ensures no cached crap) - use coho to checkout the sources into a clean directory - cd into cordova-js - git checkout master (for the release branch this currently checks out 3.2.x) - npm install - grunt
running on Mavericks, Xcode 5.01 On Thu, Dec 12, 2013 at 10:29 AM, Brian LeRoux <b...@brian.io> wrote: > Still? How do I reproduce? > On Dec 13, 2013 2:28 AM, "David Kemp" <drk...@google.com> wrote: > > > Sorry - I did sort of forget to say which test.. > > > > Yes the failure is in cordova-js. > > > > > > > > > > On Thu, Dec 12, 2013 at 10:15 AM, Brian LeRoux <b...@brian.io> wrote: > > > > > cordova-js ?? (Should be passing now but gruntfile was refactored.) > > > On Dec 13, 2013 12:06 AM, "David Kemp" <drk...@google.com> wrote: > > > > > > > last night a commit to change tests seems to have created a problem > > with > > > > the iOS and android testing. The grunt test for iOS failed with: > > > > > > > > deviceready has not fired after 5 seconds. > > > > > > > > Channel not fired: onNativeReady > > > > Channel not fired: onCordovaReady > > > > command timed out: 1200 seconds without output, attempting to kill > > > > > > > > The Android test didn't get that far because it tried to start the > test > > > > concurrently with the iOS test and : > > > > > > > > starting browser-based tests > > > > Test Server running on: > > > > http://127.0.0.1:3000 > > > > > > > > [31mFatal error: listen EADDRINUSE > > > > > > > > > >