I'm not sure, but I think you still may have to, even if Intel has. I did sign an ICLA when we donated the software to Adobe, but I think that's because a fair amount of it was done on non-work hours when I was at Nitobi.
On Tue, May 6, 2014 at 8:18 AM, Hu, Ningxin <ningxin...@intel.com> wrote: >> BTW: Have you signed the ICLA yet? If not we should get that taken care of >> ASAP > > Intel has signed the CCLA as corporate contributor. So I assume I think I > don't need to sign ICLA, correct? > > Thanks, > -ningxin > > On May 5, 2014 5:56 PM, "Hu, Ningxin" <ningxin...@intel.com> wrote: >> >> > Ian, >> > >> > I initiated the proposal to crosswalk stakeholders about hosting the >> > Crosswalk Cordova Engine in Crosswalk projects. The feedback is very >> > positive. I am now going through the required legal/license clearance >> > process. I will keep you posted about the status. >> > >> > Thanks, >> > -ningxin >> > >> > > -----Original Message----- >> > > From: iclell...@google.com [mailto:iclell...@google.com] On Behalf >> > > Of >> > Ian >> > > Clelland >> > > Sent: Wednesday, April 30, 2014 2:23 AM >> > > To: dev@cordova.apache.org >> > > Subject: Re: [Android] Refactoring for different engines >> > > >> > > On Tue, Apr 29, 2014 at 10:55 AM, Joe Bowser <bows...@gmail.com> wrote: >> > > >> > > > So, when Apache publishes something, it has fill the following >> > criteria: >> > > > >> > > > - All source code must have their licence headers intact >> > > > - All third-party source code must be mentioned in the NOTICE file >> > > > - No Binary Blobs - No compiled libraries, which include JARs and >> > > > shared object files (including the pak). >> > > > >> > > > Now, with Crosswalk, there's obviously the Chromium Library that >> > > > we need, so we need a way to get that into the generated project >> somehow. >> > > > The easiest way is with plugman, but the issue is that Apache >> > > > can't legally pass around binary blobs when it does an official >> > > > release of anything. Intel, OTOH, isn't restricted by cumbersome >> > > > open source foundation rules, and can do so. >> > > > >> > > >> > > Intel has their own rules to follow, certainly, but we're presuming >> > > here >> > that Intel >> > > has already worked out the legal requirements to distribute >> > > Crosswalk in >> > the first >> > > place, so the idea of Intel also distributing the "official" >> > > Crosswalk >> > Cordova Engine >> > > plugin just seems to make a lot of sense. >> > > >> > > Apache distributes Cordova-Android, which defines the integration >> > > API, >> > and >> > > includes the default AndroidWebView classes, and other parties >> > > should be >> > free >> > > to distribute their own engine plugins, implementing that API. That >> > distribution >> > > can then be in any form that makes sense (and complies with the >> > > licenses >> > of the >> > > various components) >> > > >> > > Joe's right that it would be awkward, if not impossible, for Apache >> > > to >> > distribute >> > > the Crosswalk core library. We'd have to include the 15GB of source >> > > as >> > well, at the >> > > very least, and that doesn't sound like fun at all. >> > > It *is* all open-source, but there are a lot of different licenses >> > > in >> > there, and we'd >> > > need some lawyerly help to make sure that the ASF could release >> > > software >> > that >> > > included it all. >> > > >> > > Ian >> > > >> > > >> > > > On Tue, Apr 29, 2014 at 7:43 AM, Hu, Ningxin >> > > > <ningxin...@intel.com> >> > wrote: >> > > > >> - who publishes the plugins, intel or cordova? >> > > > > >> > > > > For this open, could someone elaborate it a little bit more? >> > > > > What does >> > > > it mean? I remembered someone mentioned the license is open in the >> > > > hangouts, any details? >> > > > > >> > > > > Thanks, >> > > > > -ningxin >> > > > > >> > > > >> -----Original Message----- >> > > > >> From: mmo...@google.com [mailto:mmo...@google.com] On Behalf >> Of >> > > > >> Michal Mocny >> > > > >> Sent: Saturday, April 26, 2014 12:53 AM >> > > > >> To: dev >> > > > >> Subject: Re: [Android] Refactoring for different engines >> > > > >> >> > > > >> Notes: >> > > > >> >> > > > >> - native junit tests needs fixing (due to deprication) >> > > > >> >> > > > >> - common script for creating walk mobilespec >> > > > >> >> > > > >> - fix failing mobile spec tests (file-transfer?, media?) >> > > > >> >> > > > >> - who publishes the plugins, intel or cordova? >> > > > >> >> > > > >> - static vs dynamic xwalk lib >> > > > >> >> > > > >> - (option) one plugin, use hooks to download static library >> > > > >> >> > > > >> - (option) one plugin, just bundle static lib >> > > > >> >> > > > >> - (option) one plugin, download static lib on app run >> > > > >> >> > > > >> - (option) two plugins, xwalk lib bundled in a separate >> > > > >> plugin, and >> > > > can be added >> > > > >> as a <dep>? >> > > > >> >> > > > >> - intel vs arm binary apk targets for CLI. Two android >> > > > >> platforms, or >> > > > just two build >> > > > >> targets? >> > > > >> >> > > > >> - How long to get GeckoView: Joe not sure. days to weeks :( >> > > > >> >> > > > >> - Not blocking, though >> > > > >> >> > > > >> - plugman works to install but CLI does not, lets figure that >> > > > >> out >> > > > >> >> > > > >> - Other platforms: Windows Phone support!? BB10?! >> > > > >> >> > > > >> - Can we share code between xwalk WebViewClient and gecko view >> > > > >> WebViewClient etc? >> > > > >> >> > > > >> >> > > > >> On Fri, Apr 25, 2014 at 12:09 PM, Josh Soref >> > > > >> <jso...@blackberry.com> >> > > > wrote: >> > > > >> >> > > > >> > Ian Clelland wrote: >> > > > >> > >> > > > >> > > >> > > > >> > >> > > > https://staging.talkgadget.google.com/hangouts/_/7ecpi3uaclcuedn7i >> > > > mn6b >> > > > >> > 9jdq >> > > > >> > >c >> > > > >> > >> > > > >> > https://talkgadget.google.com/hangouts/_/7ecpi3uaclcuedn7imn6 >> > > > >> > b9jd >> > > > >> > qc >> > > > >> > >> > > > >> > Might work. Staging is probably internal. >> > > > >> > >> > > > >> > >> > > > >> >