You do in-fact still need to sign an ICLA. Can be done online. http://www.apache.org/licenses/#clas
On Tue, May 6, 2014 at 11:18 AM, Hu, Ningxin <ningxin...@intel.com> wrote: > > BTW: Have you signed the ICLA yet? If not we should get that taken care > of > > ASAP > > Intel has signed the CCLA as corporate contributor. So I assume I think I > don't need to sign ICLA, correct? > > Thanks, > -ningxin > > On May 5, 2014 5:56 PM, "Hu, Ningxin" <ningxin...@intel.com> wrote: > > > > > Ian, > > > > > > I initiated the proposal to crosswalk stakeholders about hosting the > > > Crosswalk Cordova Engine in Crosswalk projects. The feedback is very > > > positive. I am now going through the required legal/license clearance > > > process. I will keep you posted about the status. > > > > > > Thanks, > > > -ningxin > > > > > > > -----Original Message----- > > > > From: iclell...@google.com [mailto:iclell...@google.com] On Behalf > > > > Of > > > Ian > > > > Clelland > > > > Sent: Wednesday, April 30, 2014 2:23 AM > > > > To: dev@cordova.apache.org > > > > Subject: Re: [Android] Refactoring for different engines > > > > > > > > On Tue, Apr 29, 2014 at 10:55 AM, Joe Bowser <bows...@gmail.com> > wrote: > > > > > > > > > So, when Apache publishes something, it has fill the following > > > criteria: > > > > > > > > > > - All source code must have their licence headers intact > > > > > - All third-party source code must be mentioned in the NOTICE file > > > > > - No Binary Blobs - No compiled libraries, which include JARs and > > > > > shared object files (including the pak). > > > > > > > > > > Now, with Crosswalk, there's obviously the Chromium Library that > > > > > we need, so we need a way to get that into the generated project > > somehow. > > > > > The easiest way is with plugman, but the issue is that Apache > > > > > can't legally pass around binary blobs when it does an official > > > > > release of anything. Intel, OTOH, isn't restricted by cumbersome > > > > > open source foundation rules, and can do so. > > > > > > > > > > > > > Intel has their own rules to follow, certainly, but we're presuming > > > > here > > > that Intel > > > > has already worked out the legal requirements to distribute > > > > Crosswalk in > > > the first > > > > place, so the idea of Intel also distributing the "official" > > > > Crosswalk > > > Cordova Engine > > > > plugin just seems to make a lot of sense. > > > > > > > > Apache distributes Cordova-Android, which defines the integration > > > > API, > > > and > > > > includes the default AndroidWebView classes, and other parties > > > > should be > > > free > > > > to distribute their own engine plugins, implementing that API. That > > > distribution > > > > can then be in any form that makes sense (and complies with the > > > > licenses > > > of the > > > > various components) > > > > > > > > Joe's right that it would be awkward, if not impossible, for Apache > > > > to > > > distribute > > > > the Crosswalk core library. We'd have to include the 15GB of source > > > > as > > > well, at the > > > > very least, and that doesn't sound like fun at all. > > > > It *is* all open-source, but there are a lot of different licenses > > > > in > > > there, and we'd > > > > need some lawyerly help to make sure that the ASF could release > > > > software > > > that > > > > included it all. > > > > > > > > Ian > > > > > > > > > > > > > On Tue, Apr 29, 2014 at 7:43 AM, Hu, Ningxin > > > > > <ningxin...@intel.com> > > > wrote: > > > > > >> - who publishes the plugins, intel or cordova? > > > > > > > > > > > > For this open, could someone elaborate it a little bit more? > > > > > > What does > > > > > it mean? I remembered someone mentioned the license is open in the > > > > > hangouts, any details? > > > > > > > > > > > > Thanks, > > > > > > -ningxin > > > > > > > > > > > >> -----Original Message----- > > > > > >> From: mmo...@google.com [mailto:mmo...@google.com] On Behalf > > Of > > > > > >> Michal Mocny > > > > > >> Sent: Saturday, April 26, 2014 12:53 AM > > > > > >> To: dev > > > > > >> Subject: Re: [Android] Refactoring for different engines > > > > > >> > > > > > >> Notes: > > > > > >> > > > > > >> - native junit tests needs fixing (due to deprication) > > > > > >> > > > > > >> - common script for creating walk mobilespec > > > > > >> > > > > > >> - fix failing mobile spec tests (file-transfer?, media?) > > > > > >> > > > > > >> - who publishes the plugins, intel or cordova? > > > > > >> > > > > > >> - static vs dynamic xwalk lib > > > > > >> > > > > > >> - (option) one plugin, use hooks to download static library > > > > > >> > > > > > >> - (option) one plugin, just bundle static lib > > > > > >> > > > > > >> - (option) one plugin, download static lib on app run > > > > > >> > > > > > >> - (option) two plugins, xwalk lib bundled in a separate > > > > > >> plugin, and > > > > > can be added > > > > > >> as a <dep>? > > > > > >> > > > > > >> - intel vs arm binary apk targets for CLI. Two android > > > > > >> platforms, or > > > > > just two build > > > > > >> targets? > > > > > >> > > > > > >> - How long to get GeckoView: Joe not sure. days to weeks :( > > > > > >> > > > > > >> - Not blocking, though > > > > > >> > > > > > >> - plugman works to install but CLI does not, lets figure that > > > > > >> out > > > > > >> > > > > > >> - Other platforms: Windows Phone support!? BB10?! > > > > > >> > > > > > >> - Can we share code between xwalk WebViewClient and gecko view > > > > > >> WebViewClient etc? > > > > > >> > > > > > >> > > > > > >> On Fri, Apr 25, 2014 at 12:09 PM, Josh Soref > > > > > >> <jso...@blackberry.com> > > > > > wrote: > > > > > >> > > > > > >> > Ian Clelland wrote: > > > > > >> > > > > > > >> > > > > > > > >> > > > > > > https://staging.talkgadget.google.com/hangouts/_/7ecpi3uaclcuedn7i > > > > > mn6b > > > > > >> > 9jdq > > > > > >> > >c > > > > > >> > > > > > > >> > https://talkgadget.google.com/hangouts/_/7ecpi3uaclcuedn7imn6 > > > > > >> > b9jd > > > > > >> > qc > > > > > >> > > > > > > >> > Might work. Staging is probably internal. > > > > > >> > > > > > > >> > > > > > > > > > >