That's great news! Do you want to clone it from my repo at https://github.com/clelland/cordova-crosswalk-engine ? I think that's the most up-to-date repo; it's the one that I have working in all of my tests.
Ian On Tue, May 20, 2014 at 10:51 PM, Hu, Ningxin <[email protected]> wrote: > An update: the legal/license is cleared to host cordova-crosswalk-engine > under https://github.com/crosswalk-project/. > > Thanks, > -ningxin > > > -----Original Message----- > > From: Hu, Ningxin [mailto:[email protected]] > > Sent: Tuesday, May 06, 2014 8:56 AM > > To: [email protected] > > Subject: RE: [Android] Refactoring for different engines > > > > Ian, > > > > I initiated the proposal to crosswalk stakeholders about hosting the > Crosswalk > > Cordova Engine in Crosswalk projects. The feedback is very positive. I > am now > > going through the required legal/license clearance process. I will keep > you posted > > about the status. > > > > Thanks, > > -ningxin > > > > > -----Original Message----- > > > From: [email protected] [mailto:[email protected]] On Behalf Of > > > Ian Clelland > > > Sent: Wednesday, April 30, 2014 2:23 AM > > > To: [email protected] > > > Subject: Re: [Android] Refactoring for different engines > > > > > > On Tue, Apr 29, 2014 at 10:55 AM, Joe Bowser <[email protected]> > wrote: > > > > > > > So, when Apache publishes something, it has fill the following > criteria: > > > > > > > > - All source code must have their licence headers intact > > > > - All third-party source code must be mentioned in the NOTICE file > > > > - No Binary Blobs - No compiled libraries, which include JARs and > > > > shared object files (including the pak). > > > > > > > > Now, with Crosswalk, there's obviously the Chromium Library that we > > > > need, so we need a way to get that into the generated project > somehow. > > > > The easiest way is with plugman, but the issue is that Apache can't > > > > legally pass around binary blobs when it does an official release of > > > > anything. Intel, OTOH, isn't restricted by cumbersome open source > > > > foundation rules, and can do so. > > > > > > > > > > Intel has their own rules to follow, certainly, but we're presuming > > > here that Intel has already worked out the legal requirements to > > > distribute Crosswalk in the first place, so the idea of Intel also > > > distributing the "official" Crosswalk Cordova Engine plugin just seems > to make a > > lot of sense. > > > > > > Apache distributes Cordova-Android, which defines the integration API, > > > and includes the default AndroidWebView classes, and other parties > > > should be free to distribute their own engine plugins, implementing > > > that API. That distribution can then be in any form that makes sense > > > (and complies with the licenses of the various components) > > > > > > Joe's right that it would be awkward, if not impossible, for Apache to > > > distribute the Crosswalk core library. We'd have to include the 15GB > > > of source as well, at the very least, and that doesn't sound like fun > at all. > > > It *is* all open-source, but there are a lot of different licenses in > > > there, and we'd need some lawyerly help to make sure that the ASF > > > could release software that included it all. > > > > > > Ian > > > > > > > > > > On Tue, Apr 29, 2014 at 7:43 AM, Hu, Ningxin <[email protected]> > wrote: > > > > >> - who publishes the plugins, intel or cordova? > > > > > > > > > > For this open, could someone elaborate it a little bit more? What > > > > > does > > > > it mean? I remembered someone mentioned the license is open in the > > > > hangouts, any details? > > > > > > > > > > Thanks, > > > > > -ningxin > > > > > > > > > >> -----Original Message----- > > > > >> From: [email protected] [mailto:[email protected]] On Behalf Of > > > > >> Michal Mocny > > > > >> Sent: Saturday, April 26, 2014 12:53 AM > > > > >> To: dev > > > > >> Subject: Re: [Android] Refactoring for different engines > > > > >> > > > > >> Notes: > > > > >> > > > > >> - native junit tests needs fixing (due to deprication) > > > > >> > > > > >> - common script for creating walk mobilespec > > > > >> > > > > >> - fix failing mobile spec tests (file-transfer?, media?) > > > > >> > > > > >> - who publishes the plugins, intel or cordova? > > > > >> > > > > >> - static vs dynamic xwalk lib > > > > >> > > > > >> - (option) one plugin, use hooks to download static library > > > > >> > > > > >> - (option) one plugin, just bundle static lib > > > > >> > > > > >> - (option) one plugin, download static lib on app run > > > > >> > > > > >> - (option) two plugins, xwalk lib bundled in a separate plugin, > > > > >> and > > > > can be added > > > > >> as a <dep>? > > > > >> > > > > >> - intel vs arm binary apk targets for CLI. Two android > > > > >> platforms, or > > > > just two build > > > > >> targets? > > > > >> > > > > >> - How long to get GeckoView: Joe not sure. days to weeks :( > > > > >> > > > > >> - Not blocking, though > > > > >> > > > > >> - plugman works to install but CLI does not, lets figure that out > > > > >> > > > > >> - Other platforms: Windows Phone support!? BB10?! > > > > >> > > > > >> - Can we share code between xwalk WebViewClient and gecko view > > > > >> WebViewClient etc? > > > > >> > > > > >> > > > > >> On Fri, Apr 25, 2014 at 12:09 PM, Josh Soref > > > > >> <[email protected]> > > > > wrote: > > > > >> > > > > >> > Ian Clelland wrote: > > > > >> > > > > > >> > > > > > > >> > > > > > https://staging.talkgadget.google.com/hangouts/_/7ecpi3uaclcuedn7imn > > > > 6b > > > > >> > 9jdq > > > > >> > >c > > > > >> > > > > > >> > https://talkgadget.google.com/hangouts/_/7ecpi3uaclcuedn7imn6b9 > > > > >> > jd > > > > >> > qc > > > > >> > > > > > >> > Might work. Staging is probably internal. > > > > >> > > > > > >> > > > > > >
