Ah, that thread looked like it was a year old.  Did you work around it or
just stop working on it?

Other than checking the path, I don't have any ideas to try at the moment.

On your Azure VM, if you manually launch the compiler from Windows command
prompt you get this error, right?

-Alex

On 12/9/13 10:48 AM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote:

>On Dec 9, 2013 10:35 AM, "Alex Harui" <aha...@adobe.com> wrote:
>>
>> We keep hitting this error, but the mail archives do not document how we
>> fix it.  This time, we should write down the answer.  Om's hit it,
>>Justin
>> hit it, I think I had it once.  The emails seem to indicate that it
>>ispath
>> related, but the build.xml does at least check if the pbutil.exe exists
>> and is passing on that.
>>
>
>In my case, I have not been able to fix it.  In fact, if we are trying to
>reproduce the problem, we could use my Mustella VM on Azure and see if we
>can figure out what is happening.
>We can then apply that fix to the windows1 slave on builds.apache.org
>
>Thanks,
>Om
>
>> I'll try to see if I can repro on my windows box tonight.
>>
>> -Alex
>>
>> On 12/9/13 12:16 AM, "Maurice Amsellem" <maurice.amsel...@systar.com>
>> wrote:
>>
>> >Thanks Erik for the clarification.
>> >
>> >I confirm to you, I had to send the updated swc manually for testing
>> >because the nightly build was down.
>> >
>> >Sorry, I didn't follow the thread from the beginning, so I checked the
>> >archives, maybe have missed something.
>> >
>> >I can see from the build logs that pixel bender build failed and it
>>seems
>> >to be a path issue.
>> >If that's correct, this is the path I am using on my local build in my
>> >env.properties:
>> >
>> >env.PIXELBENDER_HOME=C:\\Program Files (x86)\\Adobe\\Adobe Utilities -
>> >CS5\\Pixel Bender Toolkit 2
>> >
>> >I can see that in the build log, the path is:
>> >
>> >check-pixelbender-home:
>> >     [echo] PIXELBENDER_HOME is C:/Program Files (x86)/Adobe/Adobe
>> >Utilities - CS5/Pixel Bender Toolkit 2
>> >
>> >When I run it on my local env, it gives the following:
>> >
>> >[echo]
>> >PIXELBENDER_HOME is C:\Program Files (x86)\Adobe\Adobe Utilities -
>> >CS5\Pixel Bender Toolkit 2
>> >
>> >So maybe using "\" instead of "/" could fix the issue ?
>> >
>> >WDYT?
>> >
>> >Maurice
>> >
>> >-----Message d'origine-----
>> >De : Erik de Bruin [mailto:e...@ixsoftware.nl]
>> >Envoyé : lundi 9 décembre 2013 08:53
>> >À : dev@flex.apache.org
>> >Objet : [Builds/Jenkins] Help and advise needed
>> >
>> >Hi,
>> >
>> >I'm having some difficulty getting the 'regular' builds on 'build@a.o'
>> >working. For those not subscribed to the builds list, the situation is
>>as
>> >follows:
>> >
>> >- there are supposedly 9 admins for the windows1 slave, but only one is
>> >sporadically active. I've requested access to the machine, but got the
>> >answer: "nine is enough." A suggestions there was actually only one,
>>with
>> >8 ghosts fell on deaf ears. Apparently, it makes no sense to remove
>>old,
>> >inactive admins and add new, active ones
>> >
>> >- since the windows1 slave is old, full and overworked, it regularly
>>went
>> >down for days on end. We are one of the few projects that uses the
>> >windows slaves, so I ended up being the guy who always complains the
>> >slave is down...
>> >
>> >- the one active admin is now working on a second slave (windows2). In
>> >itself, that is a very good thing. However, in his own words, "he feels
>> >entitled to use our builds to experiment." I feel that is wrong, but I
>> >know better than to further aggravate my relation with him by objecting
>> >too strongly.
>> >
>> >The point of this elaborate introduction is this: somewhere in his
>> >experiments he broke the Windows slaves for our builds. We have not
>>had a
>> >successful build in a week. Normally, not that big a deal, but with the
>> >third party IDE people working on FlexJS and the very active mobile
>> >development both relying on nightly builds, I feel this is not a time
>>to
>> >NOT have clean, daily builds of all our projects...
>> >
>> >Anything 'negative' I say on the builds list will certainly make things
>> >worse - my NL temperament and lack of finesse often does not sit well
>> >with US recipients ;-) - so I would ask you to please chime in on the
>> >builds list and that we together get our builds back to functioning.
>> >
>> >Thanks!
>> >
>> >EdB
>> >
>> >
>> >
>> >--
>> >Ix Multimedia Software
>> >
>> >Jan Luykenstraat 27
>> >3521 VB Utrecht
>> >
>> >T. 06-51952295
>> >I. www.ixsoftware.nl
>>

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