On 12/9/13 11:40 PM, "Maurice Amsellem" <maurice.amsel...@systar.com>
wrote:

>So we could make the compilation conditional on a env parameter,  and set
>that in the Jenkins job accordingly?
Yes, but keep in mind that there is always a chance that someone who does
use the pbj's will grab the nightly and complain.
>
>
>Note:  the current build has already a condition "unless=isLinux".  Does
>this mean Pixel Bender will not compile on Linux machines ?
That's correct, we don't have a way to build the pbj files on Linux.

>
><target name="pixelbender-compile" unless="isLinux">
>
>Maurice 
>
>-----Message d'origine-----
>De : Alex Harui [mailto:aha...@adobe.com]
>Envoyé : mardi 10 décembre 2013 08:33
>À : dev@flex.apache.org
>Objet : Re: [Builds/Jenkins] Help and advise needed
>
>We could take the pixel bender compilation out of the jenkins builds, but
>not our release package.  It must contain the source and instructions for
>building it, and the binary package must contain that compiled source so
>folks don't have to compile it.
>
>The compiled pbj's should not be in the repo.  Hopefully they were
>removed.
>
>-Alex
>
>On 12/9/13 11:26 PM, "Maurice Amsellem" <maurice.amsel...@systar.com>
>wrote:
>
>>Simple yet radical proposition:
>>
>>The pbk shaders didn't evolve much, and the compiled pbj are already
>>committed to the repo (although git history says they have been removed).
>>So couldn't we simply comment/strip "pixelbender-compile" from the build
>>?
>>If it ever happens to change, we could then recompile the pbj and
>>recommit.
>>
>>What do you think ?
>>
>>Maurice
>>
>>-----Message d'origine-----
>>De : Erik de Bruin [mailto:e...@ixsoftware.nl] Envoyé : mardi 10
>>décembre 2013 08:12 À : dev@flex.apache.org Objet : Re:
>>[Builds/Jenkins] Help and advise needed
>>
>>Remember, Gavin (builds@a.o) claim he changed nothing on the slave
>>that's now failing. I'm sure we didn't change anything on the Jenkins
>>job that is now failing. It isn't something in the SDK that's causing
>>this, lot's of people and the Mustella VM are building that regularly.
>>
>>Anyway: I'm not familiar with Pixelbender at all, is there some way we
>>can ask Gavin to test it on the slave that doesn't involve Jenkins?
>>Like a command line that he can simply copy-paste into a shell and give
>>us the results from?
>>
>>EdB
>>
>>
>>
>>On Tue, Dec 10, 2013 at 8:06 AM, Alex Harui <aha...@adobe.com> wrote:
>>> I tried to reproduce the failure on my machine but couldn't.  I tried
>>> different path statements, removing the aif_* dlls, and changing
>>> execute rights on those dlls.  I did find that the string "Internal
>>> Exception" is in the aif_core.dll.
>>>
>>> Not sure what to do next, but now I'm thinking: maybe nobody has seen
>>> this on their local computers?  Only on the Jenkins Windows Slave and
>>> Windows VM?  What do they have in common?  What version of Windows
>>> are they running?  What kind of graphics cards do they have?
>>>
>>> -Alex
>>>
>>> On 12/9/13 11:38 AM, "OmPrakash Muppirala" <bigosma...@gmail.com>
>>>wrote:
>>>
>>>>On Dec 9, 2013 10:56 AM, "Alex Harui" <aha...@adobe.com> wrote:
>>>>>
>>>>> Ah, that thread looked like it was a year old.  Did you work around
>>>>>it or  just stop working on it?
>>>>
>>>>I just stopped working on it because I hit a dead end.  I was
>>>>clueless as to how to fix it.
>>>>
>>>>>
>>>>> Other than checking the path, I don't have any ideas to try at the
>>>>>moment.
>>>>>
>>>>> On your Azure VM, if you manually launch the compiler from Windows
>>>>>command  prompt you get this error, right?
>>>>>
>>>>
>>>>I will try it out tonight and let you know.
>>>>
>>>>Thanks,
>>>>Om
>>>>
>>>>> -Alex
>>>>>
>>>>> On 12/9/13 10:48 AM, "OmPrakash Muppirala" <bigosma...@gmail.com>
>>>>>wrote:
>>>>>
>>>>> >On Dec 9, 2013 10:35 AM, "Alex Harui" <aha...@adobe.com> wrote:
>>>>> >>
>>>>> >> We keep hitting this error, but the mail archives do not
>>>>> >> document how
>>>>we
>>>>> >> fix it.  This time, we should write down the answer.  Om's hit
>>>>> >>it, Justin  hit it, I think I had it once.  The emails seem to
>>>>> >>indicate that it ispath  related, but the build.xml does at least
>>>>> >>check if the pbutil.exe
>>>>>exists
>>>>> >> and is passing on that.
>>>>> >>
>>>>> >
>>>>> >In my case, I have not been able to fix it.  In fact, if we are
>>>>> >trying
>>>>>to
>>>>> >reproduce the problem, we could use my Mustella VM on Azure and
>>>>> >see if
>>>>>we
>>>>> >can figure out what is happening.
>>>>> >We can then apply that fix to the windows1 slave on
>>>>> >builds.apache.org
>>>>> >
>>>>> >Thanks,
>>>>> >Om
>>>>> >
>>>>> >> I'll try to see if I can repro on my windows box tonight.
>>>>> >>
>>>>> >> -Alex
>>>>> >>
>>>>> >> On 12/9/13 12:16 AM, "Maurice Amsellem"
>>>>> >> <maurice.amsel...@systar.com>
>>>>> >> wrote:
>>>>> >>
>>>>> >> >Thanks Erik for the clarification.
>>>>> >> >
>>>>> >> >I confirm to you, I had to send the updated swc manually for
>>>>> >> >testing because the nightly build was down.
>>>>> >> >
>>>>> >> >Sorry, I didn't follow the thread from the beginning, so I
>>>>> >> >checked
>>>>>the
>>>>> >> >archives, maybe have missed something.
>>>>> >> >
>>>>> >> >I can see from the build logs that pixel bender build failed
>>>>> >> >and it
>>>>> >>seems
>>>>> >> >to be a path issue.
>>>>> >> >If that's correct, this is the path I am using on my local
>>>>> >> >build in
>>>>>my
>>>>> >> >env.properties:
>>>>> >> >
>>>>> >> >env.PIXELBENDER_HOME=C:\\Program Files (x86)\\Adobe\\Adobe
>>>>>Utilities -
>>>>> >> >CS5\\Pixel Bender Toolkit 2
>>>>> >> >
>>>>> >> >I can see that in the build log, the path is:
>>>>> >> >
>>>>> >> >check-pixelbender-home:
>>>>> >> >     [echo] PIXELBENDER_HOME is C:/Program Files
>>>>> >> >(x86)/Adobe/Adobe Utilities - CS5/Pixel Bender Toolkit 2
>>>>> >> >
>>>>> >> >When I run it on my local env, it gives the following:
>>>>> >> >
>>>>> >> >[echo]
>>>>> >> >PIXELBENDER_HOME is C:\Program Files (x86)\Adobe\Adobe
>>>>> >> >Utilities
>>>>> >> >- CS5\Pixel Bender Toolkit 2
>>>>> >> >
>>>>> >> >So maybe using "\" instead of "/" could fix the issue ?
>>>>> >> >
>>>>> >> >WDYT?
>>>>> >> >
>>>>> >> >Maurice
>>>>> >> >
>>>>> >> >-----Message d'origine-----
>>>>> >> >De : Erik de Bruin [mailto:e...@ixsoftware.nl] Envoyé : lundi 9
>>>>> >> >décembre 2013 08:53 À : dev@flex.apache.org Objet :
>>>>> >> >[Builds/Jenkins] Help and advise needed
>>>>> >> >
>>>>> >> >Hi,
>>>>> >> >
>>>>> >> >I'm having some difficulty getting the 'regular' builds on
>>>>>'build@a.o'
>>>>> >> >working. For those not subscribed to the builds list, the
>>>>> >> >situation
>>>>>is
>>>>> >>as
>>>>> >> >follows:
>>>>> >> >
>>>>> >> >- there are supposedly 9 admins for the windows1 slave, but
>>>>> >> >only one
>>>>is
>>>>> >> >sporadically active. I've requested access to the machine, but
>>>>> >> >got
>>>>>the
>>>>> >> >answer: "nine is enough." A suggestions there was actually only
>>>>> >> >one,
>>>>> >>with
>>>>> >> >8 ghosts fell on deaf ears. Apparently, it makes no sense to
>>>>> >> >remove
>>>>> >>old,
>>>>> >> >inactive admins and add new, active ones
>>>>> >> >
>>>>> >> >- since the windows1 slave is old, full and overworked, it
>>>>> >> >regularly
>>>>> >>went
>>>>> >> >down for days on end. We are one of the few projects that uses
>>>>> >> >the windows slaves, so I ended up being the guy who always
>>>>> >> >complains the slave is down...
>>>>> >> >
>>>>> >> >- the one active admin is now working on a second slave
>>>>>(windows2).
>>>>>In
>>>>> >> >itself, that is a very good thing. However, in his own words,
>>>>> >> >"he
>>>>feels
>>>>> >> >entitled to use our builds to experiment." I feel that is
>>>>> >> >wrong,
>>>>>but I
>>>>> >> >know better than to further aggravate my relation with him by
>>>>objecting
>>>>> >> >too strongly.
>>>>> >> >
>>>>> >> >The point of this elaborate introduction is this: somewhere in
>>>>> >> >his experiments he broke the Windows slaves for our builds. We
>>>>> >> >have not
>>>>> >>had a
>>>>> >> >successful build in a week. Normally, not that big a deal, but
>>>>> >> >with
>>>>the
>>>>> >> >third party IDE people working on FlexJS and the very active
>>>>> >> >mobile development both relying on nightly builds, I feel this
>>>>> >> >is not a
>>>>>time
>>>>> >>to
>>>>> >> >NOT have clean, daily builds of all our projects...
>>>>> >> >
>>>>> >> >Anything 'negative' I say on the builds list will certainly
>>>>> >> >make
>>>>things
>>>>> >> >worse - my NL temperament and lack of finesse often does not
>>>>> >> >sit
>>>>>well
>>>>> >> >with US recipients ;-) - so I would ask you to please chime in
>>>>> >> >on
>>>>>the
>>>>> >> >builds list and that we together get our builds back to
>>>>>functioning.
>>>>> >> >
>>>>> >> >Thanks!
>>>>> >> >
>>>>> >> >EdB
>>>>> >> >
>>>>> >> >
>>>>> >> >
>>>>> >> >--
>>>>> >> >Ix Multimedia Software
>>>>> >> >
>>>>> >> >Jan Luykenstraat 27
>>>>> >> >3521 VB Utrecht
>>>>> >> >
>>>>> >> >T. 06-51952295
>>>>> >> >I. www.ixsoftware.nl
>>>>> >>
>>>>>
>>>
>>
>>
>>
>>--
>>Ix Multimedia Software
>>
>>Jan Luykenstraat 27
>>3521 VB Utrecht
>>
>>T. 06-51952295
>>I. www.ixsoftware.nl
>

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