On Mon, Nov 10, 2008 at 10:11 AM, Matthew Allum <[EMAIL PROTECTED]> wrote:
> On Fri, 2008-11-07 at 16:07 -0800, Gustavo Sverzut Barbieri wrote:
>>
>> >> With the increase in hardware capabilities in current
>> >> devices this can probably be accommodated but I personally would have
>> >> liked to have seen some Moblin-2-lite (perhaps based on EFL) which
>> >> runs on very low memory/processor systems
>> >
>> > Something like EFL will generally starve your CPU much more than the
>> > likes of Clutter or anything else using the GPU (over the CPU) for heavy
>> > graphics operations. For example consider why EFL has limited graphics
>> > operations - no 3D, not even any rotation (afaik).
>>
>> That's not accurate for real use cases.
>
> Assuming 'real use cases' conveniently means sticking within the
> limitations of EFL...

In no way I'm staying with limitations. All of the limitations I found
and were asked to solve, I solved. There's 16bpp engine, there's
python bindings, there's everything I needed so far.

If one day I want transformation matrix for something that I need for
real (as I don't have time for this for a simple demo), I'll do.
Actually you don't need much, José already mailed a batch of patches
to the list, but since it did slowdown some rendering paths it was
backed out.

BTW, do you already have a working mockup of your brand new windowing
system or it's just bunch of engineerings doing random graphics
effects? Can we see it, possible give some feedback? (after all we're
developers AND users)

-- 
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
--------------------------------------
MSN: [EMAIL PROTECTED]
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202
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