Yes, it's specific to your system, so don't commit that extra <arg/>. I
assume that you can
add 
-Dcom.adobe.systemIdsForWhichTheTermsOfTheAdobeLicenseAgreementAreAccepted=ca4f30bf
to the end of your terminal command when you run the Ant release script.
I've never done a release, so that's just a guess. As far as I know, this
part has not changed since the previous releases.

--
Josh Tynjala
Bowler Hat LLC <https://bowlerhat.dev>


On Mon, Apr 5, 2021 at 12:36 AM Yishay Weiss <yishayj...@hotmail.com> wrote:

> Hi Josh,
>
> I’m running release ant script which has
>
> <exec executable="${mvn}" dir="${artifactfolder}/sources"
> failonerror="true" >
>             <arg value="clean" />
>             <arg value="install" />
>             <arg value="-Proyale-release,option-with-swf" />
>         </exec>
>
> This results in
>
>      [exec] [INFO] Installing
> C:\temp2\sources\compiler-playerglobalc\target\compiler-playerglobalc-0.9.8-tests.jar
> to C:\Users\yisha\.m2\repository\org\apache\royale\compile
> r\compiler-playerglobalc\0.9.8\compiler-playerglobalc-0.9.8-tests.jar
>      [exec] [INFO]
>      [exec] [INFO] ----------------< org.apache.royale.compiler:compiler
> >-----------------
>      [exec] [INFO] Building Apache Royale: Compiler: Compiler 0.9.8
>           [6/13]
>      [exec] [INFO] --------------------------------[ jar
> ]---------------------------------
>      [exec] [INFO] Couldn't find artifact:
> com.adobe.flash.framework:20.0:playerglobal:pom
>      [exec] [INFO]
> ===========================================================
>      [exec] [INFO]  - Installing Adobe Flash SDK 20.0
>      [exec] SLF4J: Class path contains multiple SLF4J bindings.
>      [exec] SLF4J: Found binding in
> [jar:file:/C:/Users/yisha/.m2/repository/org/apache/flex/utilities/converter/flex-sdk-converter-maven-extension/1.0.0/flex-sdk-converter-m
> aven-extension-1.0.0.jar!/org/slf4j/impl/StaticLoggerBinder.class]
>      [exec] SLF4J: Found binding in
> [jar:file:/C:/Users/yisha/.m2/repository/org/slf4j/slf4j-simple/1.7.21/slf4j-simple-1.7.21.jar!/org/slf4j/impl/StaticLoggerBinder.class]
>      [exec] SLF4J: Found binding in
> [jar:file:/C:/Users/yisha/.m2/repository/ch/qos/logback/logback-classic/1.1.7/logback-classic-1.1.7.jar!/org/slf4j/impl/StaticLoggerBinder
> .class]
>      [exec] SLF4J: Found binding in
> [jar:file:/C:/dev/apache-maven-3.6.3/bin/../lib/maven-slf4j-provider-3.6.3.jar!/org/slf4j/impl/StaticLoggerBinder.class]
>      [exec] SLF4J: See http://www.slf4j.org/codes.html#multiple_bindings
> for an explanation.
>      [exec] SLF4J: Actual binding is of type
> [org.slf4j.impl.SimpleLoggerFactory]
>      [exec] Your System-Id: ca4f30bf
>      [exec] The Adobe SDK license agreement applies to the Adobe Flash
> Player playerglobal.swc. Do you want to install the Adobe Flash Player
> playerglobal.swc?
>      [exec] (In a non-interactive build such as a CI server build,
> alternatively to typing y or yes you can also set a system property
> containing your system which is interpr
> eted as equivalent to accepting by typing y or yes:
> -Dcom.adobe.systemIdsForWhichTheTermsOfTheAdobeLicenseAgreementAreAccepted=ca4f30bf
> )
>
> Adding
>
>                <arg
> value="-Dcom.adobe.systemIdsForWhichTheTermsOfTheAdobeLicenseAgreementAreAccepted=ca4f30bf"
> />
>
> Did make the prompt go away, but I’m not sure if I can commit ca4f30bf or
> if that’s specific to my system.
>
> Can you advise?
>
> Thanks.
>
> From: Josh Tynjala<mailto:joshtynj...@bowlerhat.dev>
> Sent: Saturday, March 27, 2021 12:39 AM
> To: Apache Royale Development<mailto:dev@royale.apache.org>
> Subject: Re: [Discuss] What to do with SWF target now that Adobe removed
> Flash Player in 2021 (Re: How to build from now on?)
>
> Here's a follow-up with my progress in March.
>
> Last month, I had gotten airglobal.swc building, and now, I've figured out
> how to exclude the AIR-only APIs and build a separate playerglobal.swc too.
> I've committed playerglobal and airglobal projects to royale-typedefs.
> Again, these .swc files get built from the Apache-licensed doc XML files
> that Adobe donated to Apache Flex.
>
> I've made some changes to the builds for royale-asjs to start using these
> new .swc files. Libraries build. Examples build. Tests pass. These .swc
> files are working nicely. Things can still be improved, but it's a solid
> start.
>
> Maven is using our airglobal/playerglobal for pretty much everything. You
> can run `mvn clean install` at the root of royale-asjs, and it will build
> all framework .swc files without requiring any Adobe artifacts. You can
> also run with `-P with-distribution,option-with-swf` to build a zip/tar.gz
> distribution without requiring any Adobe artifacts.
>
> The only time that the Maven build still requires Adobe artifacts is if you
> specify `-P with-distribution,option-with-swf` and
> `-DdistributionTargetFolder=` together. The `-DdistributionTargetFolder`
> option merges in everything from the AIR SDK (not only airglobal.swc, but
> also executables like adt and adl), and I assume that we still want that to
> be possible, but optional. If you need a SWF distribution without Adobe
> stuff, just build the zip/tar.gz version and extract it.
>
> I basically consider the Maven changes to be done at this point.
>
> Ant is using our airglobal/playerglobal in some places, but not everywhere
> yet. You can run `ant` in the root of royale-asjs, and it will build all
> framework .swc files without requiring Adobe artifacts. If you have
> env.AIR_HOME or env.PLAYERGLOBAL_HOME specified, it will still use Adobe
> artifacts, and I plan to keep that working for anyone who happens to prefer
> that. If you don't have those environment variables set, it will use our
> airglobal/playerglobal automatically.
>
> Building a SWF distribution with Ant still requires env.AIR_HOME and
> env.PLAYERGLOBAL_HOME at this time. I just didn't have quite enough time
> this month to finish that part. Next month, I hope to be able to modify the
> Ant build to do a full release without Adobe artifacts (except you'll still
> need Flash Player to run tests, of course).
>
> I know that there's been talk of doing a release soon. While my work is
> still in progress, it's currently in a state that should not prevent a
> release, if someone wants to do one. As I said, you can still specify
> env.AIR_HOME and env.PLAYERGLOBAL_HOME, and the Ant release distribution
> build with Adobe artifacts should work the same as before.
>
> --
> Josh Tynjala
> Bowler Hat LLC <https://bowlerhat.dev>
>
>
> On Thu, Feb 25, 2021 at 3:55 PM Josh Tynjala <joshtynj...@bowlerhat.dev>
> wrote:
>
> > Just an update on my progress in February to create an Apache-licensed
> > playerglobal.swc. Last month, I had successfully built the SWC file using
> > the Apache-licensed asdoc XML files that are in the Flex SDK, but I
> hadn't
> > had a chance to see if I could drop it in to replace the official Adobe
> SWC
> > yet. When I finally got a chance to try it this month, my SWC didn't work
> > at first. However, I was able to make some tweaks to the APIs where I
> > discovered that types/parameters were slightly wrong in the docs. I can
> now
> > successfully use the SWC to build the entire Royale framework (including
> > running RoyaleUnit tests), and I can run the compiler's
> > "royale.dependent.tests" integration tests too.
> >
> > I also cleaned up the command line API for playerglobalc to make it work
> > more like other compiler tools, like mxmlc, compc, or externc. After
> > getting that working, I updated the royale-maven-plugin to make it
> possible
> > to build the same SWC using either Maven or the command line.
> >
> > What I still need to do:
> >
> > - Build separately playerglobal.swc and airglobal.swc. AIR-only APIs
> > should not appear in playerglobal.swc.
> > - Test the SWC with some non-Royale projects too. Since building the
> > Royale framework helped me find some APIs that were slightly wrong in the
> > docs, I figure that I should test the SWC with some other projects too. I
> > plan to drop the SWC into the Flex SDK, and test some apps using Flex,
> > Starling, and Feathers. That should cover a wide range of APIs. If they
> all
> > compile and run, then I think our Apache-licensed replacement will be
> > looking pretty solid.
> > - Finally, I need to figure out how to integrate our new
> > playerglobal.swc/airglobal.swc into the distribution builds. I'd like to
> > allow anyone building the framework to continue to use SWCs from Adobe or
> > Harman, if they'd prefer.
> >
> > --
> > Josh Tynjala
> > Bowler Hat LLC <https://bowlerhat.dev>
> >
> >
> > On Wed, Jan 20, 2021 at 2:16 PM Josh Tynjala <joshtynj...@bowlerhat.dev>
> > wrote:
> >
> >> FYI — I just pushed a prototype playerglobal-source-gen project to the
> >> royale-compiler repo. It's a command line app that can generate .as
> files
> >> from the Flex SDK's Apache-licensed asdoc files for playerglobal.swc.
> The
> >> idea is to use these generated .as files to compile our own
> >> playerglobal.swc that we can distribute under the Apache license. If
> Adobe
> >> ever decides to remove playerglobal.swc from their website, we'll have
> our
> >> version available as a backup.
> >>
> >> I've gotten the project far enough along that I can successfully build
> >> the generated .as source files into a .swc without any compiler errors.
> >> However, I haven't yet had a chance to check if that .swc can be used
> in an
> >> SDK/distribution instead of the official playerglobal.swc or
> airglobal.swc.
> >> In February, when I have some more time, I'll continue testing all of
> that.
> >> I just wanted to share my current progress so far!
> >>
> >> --
> >> Josh Tynjala
> >> Bowler Hat LLC <https://bowlerhat.dev>
> >>
> >>
> >> On Tue, Jan 5, 2021 at 1:34 AM Carlos Rovira <carlosrov...@apache.org>
> >> wrote:
> >>
> >>> Hi Josh,
> >>>
> >>> I think that's a very good idea. As less external dependencies we have
> >>> the
> >>> better. And I think that means one thing less to download or manage by
> >>> mavenizer.
> >>>
> >>> Could it be possible that you contribute it?
> >>>
> >>> Thanks
> >>>
> >>>
> >>> El lun, 4 ene 2021 a las 21:53, Josh Tynjala (<
> joshtynj...@bowlerhat.dev
> >>> >)
> >>> escribió:
> >>>
> >>> > If necessary, I believe that we can create our own custom
> >>> playerglobal.swc
> >>> > without running into license issues.
> >>> >
> >>> > Basically, the official playerglobal.swc contains only the APIs, and
> no
> >>> > implementation, so it's basically like the typedef/externs SWCs that
> we
> >>> > create for JS libraries in Royale
> >>> >
> >>> > The Apache Flex repo contains full ASDoc XML files for
> playerglobal.swc
> >>> > under an Apache license. These files should contain enough
> information
> >>> > about variable/property types and method signatures that someone
> could
> >>> > write a parser to get all of the data we need to generate AS3 stub
> >>> classes
> >>> > and build a SWC from that.
> >>> >
> >>> > --
> >>> > Josh Tynjala
> >>> > Bowler Hat LLC <https://bowlerhat.dev>
> >>> >
> >>> >
> >>> > On Sun, Jan 3, 2021 at 11:07 AM Harbs <harbs.li...@gmail.com> wrote:
> >>> >
> >>> > > Let’s wait and see whether we are dealing with real issues or not.
> If
> >>> > it’s
> >>> > > an issue we can debate solutions.
> >>> > >
> >>> > > I’m happy to ask my Adobe contacts what the plan is.
> >>> > >
> >>> > > > On Jan 3, 2021, at 8:52 PM, Carlos Rovira <
> carlosrov...@apache.org
> >>> >
> >>> > > wrote:
> >>> > > >
> >>> > > > Hi Harbs,
> >>> > > >
> >>> > > > the problem here's that I think we are on Apache, and using a
> >>> piece of
> >>> > > > software that is under a clear license use will be against the
> >>> > foundation
> >>> > > > rules. So although you or I can host the files, that's not seem
> to
> >>> me
> >>> > > like
> >>> > > > a solution to the real problem.
> >>> > > >
> >>> > > > I'm for go step by step and first try to talk with Adobe
> >>> > representatives
> >>> > > to
> >>> > > > get the permission for Apache to host the player files only for
> our
> >>> > flex
> >>> > > > and royale use cases. I think we could continue discussion after
> we
> >>> > know
> >>> > > > the solution to this request
> >>> > > >
> >>> > > > Can you, Alex or others do this request? or if you want I can do
> >>> it,
> >>> > but
> >>> > > > need someone to provide me the contact at adobe.
> >>> > > >
> >>> > > > Thanks
> >>> > > >
> >>> > > >
> >>> > > >
> >>> > > > El dom, 3 ene 2021 a las 15:59, Harbs (<harbs.li...@gmail.com>)
> >>> > > escribió:
> >>> > > >
> >>> > > >> There’s no license agreement when downloading playerglobal or
> the
> >>> > > content
> >>> > > >> debugger.
> >>> > > >>
> >>> > > >> I’m willing to take the risk to personally host these files if
> >>> > > necessary.
> >>> > > >>
> >>> > > >>> On Jan 3, 2021, at 4:47 PM, Christofer Dutz <
> >>> > christofer.d...@c-ware.de
> >>> > > >
> >>> > > >> wrote:
> >>> > > >>>
> >>> > > >>> And I doubt we would be allowed to simply upload Adobe stuff to
> >>> any
> >>> > > >> other server wirhout explicit conset from them. The license
> >>> agreement
> >>> > > you
> >>> > > >> agreed to when downloading explicitly forbids that (at least it
> >>> did,
> >>> > > wenn
> >>> > > >> we were working on the Flex Mavenizer and I doubt things
> changed)
> >>> > > >>
> >>> > > >>
> >>> > > >
> >>> > > > --
> >>> > > > Carlos Rovira
> >>> > > > Apache Member & Apache Royale PMC
> >>> > > > *Apache Software Foundation*
> >>> > > > http://about.me/carlosrovira
> >>> > >
> >>> > >
> >>> >
> >>>
> >>>
> >>> --
> >>> Carlos Rovira
> >>> Apache Member & Apache Royale PMC
> >>> *Apache Software Foundation*
> >>> http://about.me/carlosrovira
> >>>
> >>
>
>

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