Thank you for the respond. Since I have no knowledge of Qt, I will try to find out why the game consumes so much power, since I already try to sync to 60fps. Also I will try to address the warnings.
And wait and see if anyone else has similar problem and how it was addressed, since not all games use Qt. I am not in a hurry, besides I only need to port the company's games to this platform as a portfolio. It would be nice to have them in installable form in the market, but for showing and demonstrating them I can just use my phone
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