Thank you for the respond.

Since I have no knowledge of Qt, I will try to find out why the game
consumes so much power, since I already try to sync to 60fps. Also I will
try to address the warnings.

And wait and see if anyone else has similar problem and how it was
addressed, since not all games use Qt.

I am not in a hurry, besides I only need to port the company's games to
this platform as a portfolio. It would be nice to have them in installable
form in the market, but for showing and demonstrating them I can just use
my phone
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