KDE probably crashes or locks up since it preloads libGL.  it's all
related to the fact that HW 3D doesn't work.  perhaps you have multiple
versions of libGL floating around?  

Alex

--- "Gerhard W. Gruber" <[EMAIL PROTECTED]> wrote:
> On Thu, 4 Dec 2003 18:57:10 +0100, Alexander Stohr
> <[EMAIL PROTECTED]> wrote:
> 
> >how about a totally pure and simple XFree86?
> >this will launch an X-Server without any window manager.
> >shut it down with CTRL-ALT-Backspace if the mouse moves.
> >
> >other attempt, try fvwm2, twm or GNOME window manager.
> >it should be configureable by your system software or
> >via hidden files at your user's home directory.
> 
> Thanks! You really made my day! :)The last days I was hunting for
> some info
> and I couldn't find anything. I dind't know what to try else, so this
> gave me
> at least a little boost, even though I still have no 3D yet.
> 
> I tried running fvwm2 and it worked. I verified with lsmod and I
> could see at
> the usagecount that X was indeed using the fglrx driver. Normally it
> is 0 and
> now it was 6 and 4 (agpgart).
> 
> I tried running glxgears but it gave me an "Breakpoint/Trap
> something"
> errormessage. The same for fgl_glxgears, glxinfo, etc.) was always
> the same.
> OpenGL should work in fvwm2 the same as in KDE, right?
> 
> The question now is, what should I do next?
> 
> I'am running KDE 3.1 so I should be quite fine. Do you mean I should
> reinstall
> KDE? Or is there something else?
> 
> This really helped a lot, because now I'm at least a (even though a
> tiny) step
> further. :)
> 
> -- 
> Gerhard Gruber
> Maintainer of
> SoftICE for Linux - http://sourceforge.net/projects/pice
> Fast application launcher -
> http://sourceforge.net/projects/launchmenu
> 


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