Ed Tomlinson wrote:
>>> eg  x = sin (key * 360), y = cos(key * 360)  assuming the angle
>>> is in degrees not radians.
>>> where a key is a number between 0 and 1
>> You miss the point. We already have what is effectively an angle,
>> it's just in 0 to 1 instead of 0 to 360 deg / 2*pi rads. The
>> problem is the circular keyspace.
> 
> No I have _not_ missed the point.  If you map each key onto the rim
> of a circle and average resulting the x and y coords of all the keys
> you get an average in a circular keyspace.  Try it.

I must admit I don't understand how this works - would you mind
explaining how you convert the two-dimensional average back into a
one-dimensional average?

Cheers,
Michael
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