Well, how do we do this on Windows?

I have some idea how we'd do it on Linux - the VPN driver, or the
user-space networking driver, provides a module you can load to provide
a fake network interface from userspace. But what on earth would we do
on Windows?

I do think this is a good idea if we can do it. But it's not easy to do!

Also, will games' auto-discovery still work, if there is a real LAN and
a virtual one as well? Will they broadcast to both of them?

On Fri, Jun 30, 2006 at 04:47:04PM -0400, Colin Davis wrote:
> >
> >I'm not entirely sure why this would need to be done outside of  
> >Java...
> >Can't we already bind to an infinate number of IP addresses? If we  
> >pick
> >IPaddress to bind to that aren't taken, such as 172.100.100.* we  
> >should
> >be able to bind to those without an issue.
> 
> I agree with the rest of my post, and think that Hamachi-style  
> functionality would be THE killer app, but I don't know what I was  
> smoking when I wrote that part.
> Of course we would need some sort of .lib per-system to bind to IP  
> addresses. It's trivial to do, and we're already using .libs for  
> native acceleration. I think it's acceptable, considering if it's not  
> there, or can't load, freenet still works, the Hamachi sharing just  
> doesn't.
> 
> 
> Please consider it. I know implementing a VPN-style connection is  a  
> pain, but since we ALREADY have connections to those people that span  
> NATs, it's not as hard as it otherwise would be.
> Doing so will ENSURE darknet is VERY popular- There are lots of  
> Filesharing/IM apps- There aren't any OSS which do this (easily).
> 
> -Colin
> 
> 
> >
> >>
> >>
> >>There are OSS apps that do this, it's just that it's difficult to  
> >>set up
> >>as what you are doing is creating a VPN. That would be extremely
> >>difficult to do over Java.
> >>
> >>However, the idea of sharing services out to your darknet peers is
> >>possible, if it is sufficiently useful. Certainly exposing samba  
> >>shares
> >>or other TCP-based services is possible (if they are allowed to
> >>localhost or LAN already).
> >>
> >>As far as UDP-based games go, isn't it always going to perform  
> >>better to
> >>connect directly to the IP address of your friend? Admittedly you  
> >>have
> >>to password the server, and find their IP address... I wonder if  
> >>there's
> >>something in the idea of dyndns over freenet (as opposed to ARKs;  
> >>make
> >>toad.freenet resolve via a local lookup of the ARK or the  
> >>connection to
> >>toad's current IP address)... we could have the node insert (and  
> >>keep up
> >>to date) lines for your darknet neighbours in hosts.txt. :)
> >>
> >>It would be possible to tunnel generically as with a VPN, and make it
> >>look like a LAN. However it would be very difficult (it would  
> >>definitely
> >>require external non-java code, and on windows that would have to be
> >>nasty low level code probably requiring the DDK; on linux it might  
> >>require
> >>loading the standard kernel VPN module), and it would be slower than
> >>direct connections. In exchange it solves all the authentication  
> >>problems.
> >>
> >>Anyone have any more ideas for darknet value-add?
> >>
> >>On Fri, Jun 30, 2006 at 01:50:40PM -0400, Colin Davis wrote:
> >>>I think this is a Wonderful line of thinking.
> >>>Reward good behavior, rather than punishing bad.
> >>>
> >>>I think responding to Jabber commands would go a long way here-  
> >>>It gives
> >>>people a Waste-like IM system, which is a great idea.
> >>>
> >>>
> >>>I don't think it's a killer-app, though.
> >>>
> >>>What would make Freenet a Killer App, and encourage a LOT of
> >>>installations, and encourage people to make peers is including
> >>>Hamachi-style functionality.  http://www.hamachi.cc/
> >>>
> >>>Essentially, since we already have a connection to them, let us  
> >>>forward
> >>>OTHER types of traffic over it.
> >>>
> >>>I use iTunes, and so does my friend "Bob". Neither of us can play  
> >>>each
> >>>other's shared library, since they are on different physical  
> >>>LANs- What
> >>>Hamachi lets you do is instantly create a virtual network between
> >>>everyone's who's connected to one "Network Name".
> >>>
> >>>After you did this, you could play Multiplayer Games, do VOIP, etc..
> >>>Essentially, make it so that you can piggy-back any other program  
> >>>over
> >>>freenet's links.
> >>>
> >>>So for example, Freenet could create virtual IP addresses locally-
> >>>192.168.135.X, where X is number of the friend in the darknet
> >connection...
> >>>
> >>>
> >>>So, for example, if I had 5 darknet friends-
> >>>
> >>>1- SinnerG
> >>>2- Aum
> >>>3- Toad
> >>>4- Sanity
> >>>5- Hobx
> >>>
> >>>If I want to Open a Quake3 game with SinnerG, I could connect to
> >>>192.168.135.1
> >>>If I want to share files with Aum, I could go to smb:\\192.168.135.2
> >>>If I want to ftp to Toad, I can open a ftp connection to  
> >>>192.168.135.3
> >>>
> >>>Etc.
> >>>
> >>>Right now, there is NO OSS app that does this- But with the
> >>>infrastructure freenet has, it wouldn't be that hard to  
> >>>implement, and
> >>>it would make people LOVE darknet connections, but ONLY to their
> >>>friends, not to people they don't know.
> >>>
> >>>
> >>>In other words- It's perfect.
> >>>
> >>>;)
> >>>
> >>>-Colin
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>>
> >>>>
> >>>>On Fri, Jun 30, 2006 at 01:47:01PM +0200, Oskar Sandberg wrote:
> >>>>>Ian Clarke wrote:
> >>>>>>-----BEGIN PGP SIGNED MESSAGE-----
> >>>>>>Hash: SHA1
> >>>>>>
> >>>>>>I don't think we necessarily have to prevent location swapping on
> >>>>>>opennet nodes, the destination sampling approach seems pretty
> >robust,
> >>>>>>and as the network stabilizes, the number of location swaps
> >should
> >>>>>>decrease.
> >>>>>
> >>>>>I don't think this matters either. A much bigger concern is that
> >the
> >>>>>network could end up largely split into two - very few "open"  
> >>>>>nodes
> >>>>>talking to dark ones, and vice versa. For it to work, people who
> >are
> >>>>>open would also have to want to authenticate people who don't
> >directly.
> >>>>
> >>>>In other words we need to figure out a system of incentives to  
> >>>>make it
> >>>>extremely attractive, as well as easy, to add darknet peers.  
> >>>>There is
> >>>>absolutely nothing wrong with incentivising the behaviours which  
> >>>>will
> >>>>ensure the network's survival. We have to do this to some degree
> >in e.g.
> >>>>load balancing, this is no different.
> >>>>
> >>>>Here's my thoughts:
> >>>>
> >>>>1. Opennet takes ages to bootstrap. It has constant connection  
> >>>>churn.
> >>>>While this can be a strength, it can also be a weakness. Darknet
> >offers
> >>>>some level of stability.
> >>>>
> >>>>2. We can provide some level of local "sharing". We can share
> >bookmarks,
> >>>>and possibly file indexes, with our direct peers. We can send text
> >>>>messages to them, or files; we can integrate with Jabber perhaps.
> >>>>
> >>>>3. Significantly increased security. We can have a "trust levels"
> >>>>system. If you have enough true-darknet connections then locally
> >>>>generated requests can be limited to true-darknet connections.
> >>>>
> >>>>4. More security: I believe it will be extremely difficult to
> >implement
> >>>>premix routing in any meaningful and safe way on opennet.  
> >>>>Certainly it
> >>>>will require completely different structures. Both premix  
> >>>>routing and
> >>>>swap enforcement *require* darknet AFAICS.
> >>>>
> >>>>5. Preferential treatment. True darknet nodes will tend to have  
> >>>>fewer
> >>>>connections and therefore more traffic can be handled from each
> >>>>connection. But we can go beyond this: While we should not misroute
> >>>>requests we have accepted to our darknet peers, there is nothing  
> >>>>wrong
> >>>>with accepting more requests from them, if they want to send more
> >>>>requests. Load balancing will then adjust the input load  
> >>>>accordingly
> >>>>(more darknet requests allowed, less opennet ones).
> >>>>
> >>>>Any other ways in which darknet is better, or means by which we can
> >>>>favour it without breaking opennet?
> >>>>>
> >>>>>A problem, in general, with this whole thing is that the
> >incentives for
> >>>>>connecting to people are too small. It is hard to convince
> >people that
> >>>>>they ought to go through the trouble of adding more then a
> >neighbor or
> >>>>>two, if the only reason is that it is healthy for the network  
> >>>>>(when
> >>>they
> >>>>>may not notice much difference themselves).
> >>>>
> >>>>Yes.
> >>>>>
> >>>>>When I first envisioned an applications of this type of Darknet, I
> >>>>>thought of it much more in the context of a IM/file sharing
> >application
> >>>>>then Freenet. In such a system, people would have have  
> >>>>>motivation to
> >>>add
> >>>>>"buddies" (presense, being able to surf their share directly, etc)
> >>>which
> >>>>>they don't in Freenet...
> >>>>
> >>>>Why can we not have Thaw share its index files with the adjacent
> >nodes?
> >>>>We could provide FCP support for local messaging.
> >>>>>
> >>>>>// oskar
> >>>>-- 
> >>>>Matthew J Toseland - toad at amphibian.dyndns.org
> >>>>Freenet Project Official Codemonkey - http://freenetproject.org/
> >>>>ICTHUS - Nothing is impossible. Our Boss says so.
> >>>>
> >>>>
> >>>
> >>>-- 
> >>>
> >>>_______________________________________________
> >>>Devl mailing list
> >>>Devl at freenetproject.org
> >>>http://emu.freenetproject.org/cgi-bin/mailman/listinfo/devl
> >>>
> >>
> >>-- 
> >>Matthew J Toseland - toad at amphibian.dyndns.org
> >>Freenet Project Official Codemonkey - http://freenetproject.org/
> >>ICTHUS - Nothing is impossible. Our Boss says so.
> >>
> >>
> >
> >-- 
> >
> >_______________________________________________
> >Devl mailing list
> >Devl at freenetproject.org
> >http://emu.freenetproject.org/cgi-bin/mailman/listinfo/devl
> 
> _______________________________________________
> Devl mailing list
> Devl at freenetproject.org
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> 

-- 
Matthew J Toseland - toad at amphibian.dyndns.org
Freenet Project Official Codemonkey - http://freenetproject.org/
ICTHUS - Nothing is impossible. Our Boss says so.
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