On Sunday, 20 October 2013 at 21:47:53 UTC, Erik van Velzen wrote:
My goal was to learn D and Direct3D at the same time.
I've tried to set up DMD to do this, but I keep running into
issues that the available DirectX11 and win32 headers are
incomplete, or won't compile (tried both dmd 2.063 and 2.064,
they halt on different type errors), or won't link.
To be fair, these are only a few errors, but when the linker
spews out some obfuscated function name I really don't know
what to do.
Will I have more luck with GDC? Or should I try to make headers
on my own incrementally? (or take the easy route and use C++?)
i'm currently trying to get up
DirectX(d3d10(x),d3d11(x),xaudio2,x3daudio,d3dmath) up and
running in free time, but i constantly encounter serious problems
on my way. now i have some weird problems with COM(no COM - no
DirectX).
so i don't recommend anyone even try it(DirectX) now, unless one
is truly skilled with C++
p.s. for working win32 with dmd 2.063.2 go there(don't forget to
convert .lib's to OMF, use coffimplib from digitalmars ftp) -
https://github.com/AndrejMitrovic/DWinProgramming/tree/master/WindowsAPI