On Monday, 21 October 2013 at 08:12:49 UTC, Andrew wrote:
If you want to offer Direct3D in D as is (I prefer this option instead of wrapper-libraries), you'll have to make it COM'ish and C'ish :-) I actually consider looking into this problem, I'm skilled C++ graphics programmer.
i think about both "raw" and D'ish(wrapper) bindings.
