On Monday, 21 October 2013 at 08:12:49 UTC, Andrew wrote:

If you want to offer Direct3D in D as is (I prefer this option instead of wrapper-libraries), you'll have to make it COM'ish and C'ish :-) I actually consider looking into this problem, I'm skilled C++ graphics programmer.

i think about both "raw" and D'ish(wrapper) bindings.

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