On Monday, 21 October 2013 at 07:56:49 UTC, evilrat wrote:
On Monday, 21 October 2013 at 07:46:41 UTC, Andrew wrote:
On Monday, 21 October 2013 at 04:38:05 UTC, evilrat wrote:
On Sunday, 20 October 2013 at 21:47:53 UTC, Erik van Velzen
wrote:
My goal was to learn D and Direct3D at the same time.
I've tried to set up DMD to do this, but I keep running into
issues that the available DirectX11 and win32 headers are
incomplete, or won't compile (tried both dmd 2.063 and
2.064, they halt on different type errors), or won't link.
To be fair, these are only a few errors, but when the linker
spews out some obfuscated function name I really don't know
what to do.
Will I have more luck with GDC? Or should I try to make
headers on my own incrementally? (or take the easy route and
use C++?)
i'm currently trying to get up
DirectX(d3d10(x),d3d11(x),xaudio2,x3daudio,d3dmath) up and
running in free time, but i constantly encounter serious
problems on my way. now i have some weird problems with
COM(no COM - no DirectX).
so i don't recommend anyone even try it(DirectX) now, unless
one is truly skilled with C++
p.s. for working win32 with dmd 2.063.2 go there(don't forget
to convert .lib's to OMF, use coffimplib from digitalmars
ftp) -
https://github.com/AndrejMitrovic/DWinProgramming/tree/master/WindowsAPI
What it has to do with C++?
nothing. but whole win32/DirectX is either C or C++ with COM.
learning them will require thinking that way, while D offers
higher level abstraction you won't learn D with this, just
D'ish C/C++. it also would require basic understanding of ABI
interop between C/D and so on, so experience with win32/C++
would help a lot if any problem encountered.
If you want to offer Direct3D in D as is (I prefer this option
instead of wrapper-libraries), you'll have to make it COM'ish and
C'ish :-)
I actually consider looking into this problem, I'm skilled C++
graphics programmer.