On 8/3/2014 5:38 AM, David wrote:
Hi, not too sure if there's still someone reading this post, but i do
have another question. So, I heared so much good stuff about D, it's
powerfull, fast the syntax is nice, but well, why is D actually not used
for common games yet? (I mean I know about some smaller projects, but
nothing "big")

There's a huge amount of existing, and proven, C and C++ infrastructure in the game industry. Companies aren't going to be willing to throw that out on a whim. Then there are issues about platform support, tooling, GC-phobia, and other small things that all add up to put D in the category of "Big Risk."

That said, it has seen some minor use in the game industry (most notably from Remedy). It may yet see more, but until a AAA team takes a chance on it and has a proven success, I don't expect it to catch on there. The indie/hobby space is a different matter entirely.

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