On Sunday, 3 August 2014 at 03:39:25 UTC, Rikki Cattermole wrote:

Lastly the game dev industry is very hesitant to change languages for a lot of reasons. And one of those is platform support. They won't be seeing D on e.g. Xbox One anytime soon if you get my drift.

Apparently D already works on the Xbox One using Windows with -m64 (and thus COFF) and Visual Studio's toolchain, at least in conjunction with some C++ (I'm not sure about standalone, though I don't see why not).

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