Also, regarding comments about Garbage Collection -- yes, it
could be an issue, but its not a showstopper. C# (which has a GC)
was widely used to create PC and 360 games with the XNA library
(which lives on as MonoGame). If you have a real time game that
manages many objects at once, you may have to be careful about
allocating/freeing resources and resort to methods like object
pooling (reusing objects rather than destroying them and creating
new ones), but it should be doable.
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