Also, regarding comments about Garbage Collection -- yes, it could be an issue, but its not a showstopper. C# (which has a GC) was widely used to create PC and 360 games with the XNA library (which lives on as MonoGame). If you have a real time game that manages many objects at once, you may have to be careful about allocating/freeing resources and resort to methods like object pooling (reusing objects rather than destroying them and creating new ones), but it should be doable.

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