On 12/10/2014 12:19 AM, Paul wrote:

I don't fancy introduing another layer of complexity in a debugger at
present! I  wonder if it's the .bmp that's causing the problem. I can't
quite figure how to get Derelict SDL_Image into my project at present
(dub doesn't fetch it if I add import derelict.sdl.image; ) otherwise
I'd try a png or something. Can't really see it being that anyway but
worth a try I suppose.

dub doesn't know anything about DerelictSDL2Image (and even if it did, just importing it isn't going to tell dub about it -- you would need to add it to your dub.json as a dependency). That's because DerelictSDL2Image is not an independent package. It's part of DerelictSDL2. You need to call DerelictSDL2Image.load() to load the SDL2_image shared library, then you can use it.

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