On Wednesday, 3 June 2015 at 10:56:21 UTC, Kyoji Klyden wrote:
So in "const char* sources = source.ptr;" sources is just turning the property ptr of source into a variable,

yes

and then in glShaderSource you're passing the memory address of sources

yes

(which is technically source.ptr)

No, the address of sources is not the same as `source.ptr`.

to the function?

Do I have that right? If I do, then I think this all makes sense

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