On 2 December 2013 06:05, Martin Nowak <c...@dawg.eu> wrote:

> On 11/18/2013 06:12 AM, Walter Bright wrote:
>
>>
>> I'm very much against the suggested rewriting of obj files to strip the
>> export records :-)
>>
>
> That is only one particular aspect of the DIP. It's not essential and
> maybe we'll find a different solution during implementation.
> The need to statically link a library into a DLL is rare enough to
> delegate this to an extra tool.
>

Sorry, I'm just casually following this thread. I'm very interested to have
this mess resolved, but don't have a great deal of input.
This comment surprised me a little though, you say it's rare to statically
link a lib into a DLL?

In my experience, I don't think that's rare at all, I'd say it's very
common, in fact, in my experience, I can't think of many instances where
I've built some code as a DLL which hasn't included other lib's (statically
linked).
Maybe it's just me, but if I'm building something as a DLL (rather than a
static lib), it's precisely because it is quite large, and offers generally
self-contained functionality (which often depends on other libs).
The only exception in my experience is plugin functionality.

Just a comment on other aspects of this thread...
There's all this debate around dllimport vs dllexport. And this is probably
my ignorance, but I have to wonder why dllimport even exists?
I've been using DLL's for a long time, and I've never used dllimport (that
I'm aware of).
I either statically link an import lib (which binds to the exports in a
nice efficient way), or I call LoadLibrary and find symbols manually...
I'm not really even sure what dllimport does. Why is it so important, and
why is it causing so much fuss?

Reply via email to