On Friday, 13 December 2013 at 15:28:41 UTC, Manu wrote:
On 14 December 2013 01:09, Szymon Gatner <noem...@gmail.com> wrote:

On Friday, 13 December 2013 at 14:50:18 UTC, Manu wrote:

On 13 December 2013 23:53, Szymon Gatner <noem...@gmail.com> wrote:

On Friday, 13 December 2013 at 13:06:16 UTC, Rikki Cattermole wrote:

On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner wrote:

Hi, I am experienced C++ programmer, recently switched to indie gamedev
(1 title released commercially, another on the way). I am really
interested
in this for 2 reasons:
1) a chance to work with someone of your experience
2) as soon as it is possible (that would be D working on iOS) I would like to do a transition from C++ to D in our projects so new
experience in
D (and in the industry) is just perfect

Please consider me!


From the sounds of it, it'll be a community project so no worries, just
join in.
Have a talk with the GDC compiler guys about helping with ARM support
and
getting on iOS. They could definitely use the help!
Although from my knowledge there probably will be issues with tool chain
not verified by Apple.


Thing is, I feel nowhere near qualified to work on a compiler. And compiler is really just a beginning. Even with Xcode preparing iOS app
that
is written in C++ and not Objective-C is still far from easy.


Really? Everything I've ever written on iOS was in full C++, with just one
.m file to boot, and marshall the view and input events :)
I think doing the same with D would be equally trivial. A game doesn't
need
access to the full iOS UI library. Any OS service calls can be wrapped in
C
functions in the marshalling .m file.


That is exactly what I do too, all C++ + some .mm files. I rather meant debugging capabilities of Xcode (well now mych better in v5 but still crap compared to VC), code signing, provisions and a need to use command line instead of IDE for archiving etc. Tbh I am using CMake to keep my projects
portable so that is a part of a problem but still ;)


Indeed, but I would just never try and debug the iOS build :)
I always debug the PC build, and then occasionally you need to fix a straggling iOS specific issue... but they're typically few and far between,
particularly if your tech has good portability to start with.

LOL so I am not the only one he does iOS programming more on Windows than on Mac. Btw I was very surprised to see that most (if not all) attendees of DConf had Mac Books. I hate mine with passion.

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