On 13 December 2013 06:42, Rémy Mouëza <remy.mou...@gmail.com> wrote:
> If, when writting "mini and communication processing", you meant MIDI > (Musical Instrument Digital Interface) instead of mini, you may be > interesting by my bindings to the RtMidi library: > - https://github.com/remy-j-a-moueza/drtmidi > - RtMidi website: http://www.music.mcgill.ca/~gary/rtmidi/index.html I did. Very handy! On 12/12/2013 11:43 AM, Manu wrote: > >> So, I'm a massive fan of music games. I'll shamefully admit that I was >> tragically addicted to Dance Dance Revolution about 10 years ago. >> Recently, it's Guitar Hero and Rock Band. >> >> I quite like the band ensemble games, they're good party games, and >> great rhythm practise that's actually applicable to real instrument >> skills too. >> >> The problem is though, that Neversoft and Harmonix completely fucked up >> the GH and RB franchises. Licensing problems, fragmented tracklists. >> It's annoying that all the songs you want to play are spread across >> literally 10 or so different games, and you need to constantly change >> disc's if you want to play the songs you like. >> >> I've been meaning to kick off a guitar hero clone since GH2 came out. I >> started one years ago as a fork of my Guitar Hero song editor for PS2, >> and I added support for drums before GH4 or RB were conceived, but then >> when they announced those games they stole my thunder and it went into >> hibernation. >> >> I'm very keen to resurrect the project (well, start a new one, with >> clean code, in D). >> Are there any music game nerds hanging around here who would be >> interested in joining a side project like this? It's a lot more >> motivating, and much more fun to work in a small team. >> >> It's an interesting union of skills; rendering, audio processing, >> super-low-latency synchronisation, mini and communications processing, >> animation, UI and presentation. >> >> I have done all this stuff commercially, so I can act as a sort of >> project lead of people are interested, but haven't tried to write that >> sort of software before. >> >> It also seems like a good excuse to kick off a fairly large scale and >> performance intensive D project, which I like to do from time to time. >> > >