On Friday, 13 December 2013 at 14:50:18 UTC, Manu wrote:
On 13 December 2013 23:53, Szymon Gatner <noem...@gmail.com>
wrote:
On Friday, 13 December 2013 at 13:06:16 UTC, Rikki Cattermole
wrote:
On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner
wrote:
Hi, I am experienced C++ programmer, recently switched to
indie gamedev
(1 title released commercially, another on the way). I am
really interested
in this for 2 reasons:
1) a chance to work with someone of your experience
2) as soon as it is possible (that would be D working on
iOS) I would
like to do a transition from C++ to D in our projects so new
experience in
D (and in the industry) is just perfect
Please consider me!
From the sounds of it, it'll be a community project so no
worries, just
join in.
Have a talk with the GDC compiler guys about helping with ARM
support and
getting on iOS. They could definitely use the help!
Although from my knowledge there probably will be issues with
tool chain
not verified by Apple.
Thing is, I feel nowhere near qualified to work on a compiler.
And
compiler is really just a beginning. Even with Xcode preparing
iOS app that
is written in C++ and not Objective-C is still far from easy.
Really? Everything I've ever written on iOS was in full C++,
with just one
.m file to boot, and marshall the view and input events :)
I think doing the same with D would be equally trivial. A game
doesn't need
access to the full iOS UI library. Any OS service calls can be
wrapped in C
functions in the marshalling .m file.
That is exactly what I do too, all C++ + some .mm files. I rather
meant debugging capabilities of Xcode (well now mych better in v5
but still crap compared to VC), code signing, provisions and a
need to use command line instead of IDE for archiving etc. Tbh I
am using CMake to keep my projects portable so that is a part of
a problem but still ;)