On Tue, 07 Jan 2014 00:05:35 -0800, Ola Fosheim Grøstad <ola.fosheim.grostad+dl...@gmail.com> wrote:

On Tuesday, 7 January 2014 at 07:12:13 UTC, Ola Fosheim Grøstad wrote:
make the engine Microsoft centric. You should target OpenGL 2/3 ES / WebGL. That is the common denominator.

Actually, you should use a DX compatible subset of OpenGL ES 3/WebGL 2, it is supposed to be fully compatible with OpenGL 4.3.

Though, if you only want vectorgraphics then the sane thing to do would be to rip out the SVG engine in Chrome or FF and create a full SVG DOM in D.


I would like to reiterate that Aurora will not specify the back-end, so it will not OpenGL or DirectX, or any API centric. The intention is a high-level API that can use any renderer that meets some basic requirements. There is nothing technically wrong with DirectX on Windows and unlike OpenGL which requires manufacturer provided drivers, it's guaranteed to be available.

--
Adam Wilson
IRC: LightBender
Aurora Project Coordinator

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