On Tuesday, 7 January 2014 at 08:50:28 UTC, Ola Fosheim Grøstad wrote:
If you want cross platform performance your only choice is to pick a DX compatible subset of OpenGL ES 2/3 and use that as

Just in case this isn't obvious: you need a reference implementation during API design in order to track performance and feature regressions on a wide range of systems and GPU types (e.g. mobile tile based GPUs work differently from regular desktop GPUs). The goal of the reference is not to obtain optimal performance, but to ensure that acceptable performance and resource usage is attainable across the set of target systems without limiting the feature set.

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