On Wednesday, 8 January 2014 at 23:56:19 UTC, finalpatch wrote:
we can produce something even more impressive than AGG. Since it's a pure software renderer, the scope of the project will be a lot more manageable than GPU based solutions.

You could try the REYES algorithm, it should give more accurate results than the scanline AGG uses (which I assume uses alphablending for aliasing which produce inaccurate results where edges meet.).

http://en.wikipedia.org/wiki/Reyes_rendering

Basically you partition edges into sub-pixel polygons and sort them. Then you calculate visibility and coverage before shading.

You can also render stuff like fur with it because of the precision you might be able to get on the subpixel level.

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