On Wednesday, 8 January 2014 at 10:57:46 UTC, Boyd wrote:
I would love to contribute, though my experience with graphics is mostly limited to Win32 GDI. However, I could probably help with testing it in the early stages.

Also, I'm wondering if you are planning to include(or at least support a possible implementation) perfect anti-aliasing and stuff like that. I know AntiGrain has been mentioned here, I've used it in the distant past for text rendering, and it was pretty cool to have that kind of quality. For a lot of applications, the performance won't be effected much by this, and in some applications quality is very important.

It would be great to have a AGG-like software renderer. It would also be a good showcase for D template capabilities. Also software rendering is expected to run identical in all cases, and with no drivers dependency, that makes it a huge plus for some use case like audio plugins.

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