On Wednesday, 8 January 2014 at 10:57:46 UTC, Boyd wrote:
I would love to contribute, though my experience with graphics
is mostly limited to Win32 GDI. However, I could probably help
with testing it in the early stages.
Also, I'm wondering if you are planning to include(or at least
support a possible implementation) perfect anti-aliasing and
stuff like that. I know AntiGrain has been mentioned here, I've
used it in the distant past for text rendering, and it was
pretty cool to have that kind of quality. For a lot of
applications, the performance won't be effected much by this,
and in some applications quality is very important.
It would be great to have a AGG-like software renderer. It would
also be a good showcase for D template capabilities.
Also software rendering is expected to run identical in all
cases, and with no drivers dependency, that makes it a huge plus
for some use case like audio plugins.