On Sunday, 19 January 2014 at 04:26:48 UTC, Kiith-Sa wrote:


Also, why not OpenGL for 2D on Linux (and possibly elsewhere) ?

+1. Anywhere you're using OpenGL, you can use it for both the 2D and 3D renderers. That will also allow a lot of shared code between the two. The same holds for D3D, actually. It would be convenient to wrap D2D for the 2D renderer, but you'll cut down on the amount of code by using D3D for both.

Reply via email to