On Sunday, 14 June 2015 at 08:14:21 UTC, weaselcat wrote:
nobody uses general purpose linear matrix libraries for games/graphics for a reason,

The reason is that C++ didn't provide anything. As a result each framework provide their own and you get N different libraries that are incompatible.

There is no good reason for making small-matrix libraries incompatible with the rest of eco-system given the templating system you have in D. What you need is a library that supports multiple representations and can do the conversions.

Of course, you'll do better if you also have term-rewriting/AST-macros.

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