On Saturday, 13 June 2015 at 11:05:19 UTC, John Colvin wrote:
Linear algebra for graphics is the specialised case, not the other way around. As a possible name for something like gl3n in phobos, I like std.math.geometry

A geometry library is different, it should be type safe when it comes to units, lengths, distances, areas...

I think linear algebra should have the same syntax for small and large matrices and switch representation behind the scenes.

The challenge is to figure out what kind of memory layouts you need to support in order to interact with existing frameworks/hardware with no conversion.

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