On Saturday, 13 June 2015 at 10:37:39 UTC, Rikki Cattermole wrote:
On 13/06/2015 10:35 p.m., Tofu Ninja wrote:
On Saturday, 13 June 2015 at 08:45:20 UTC, John Colvin wrote:
[...]

I think there is a conflict of interest with what people want. There seem to be people like me who only want or need simple matrices like glm to do basic geometric/graphics related stuff. Then there is the group of people who want large 500x500 matrices to do weird crazy maths stuff. Maybe they should be kept separate? In which case then we are really talking about adding two different things. Maybe have a std.math.matrix
and a std.blas?

IMO simple matrix is fine for a standard library. More complex highly specialized math library yeah no. Not enough gain for such a complex code.

Where as matrix/vector support for e.g. OpenGL now that will have a high visibility to game devs.

Linear algebra for graphics is the specialised case, not the other way around. As a possible name for something like gl3n in phobos, I like std.math.geometry

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