On 03/05/2017 12:12 PM, Russel Winder via Digitalmars-d wrote:
On Sat, 2017-03-04 at 09:29 +0000, Patrick Schluter via Digitalmars-d
wrote:

TL;DR
The big issue with IDE's is that they become part of the projects
themselves.

I thought this sort of crap had gone out with the naughties. Any modern
project uses something such as CMake, SCons, Meson, Gradle, etc. and
the IDEs have plugins to generate the projects from the build system
specifications. This is certainly true for all the JetBrains and
Eclipse systems I use. As soon as you have to start defining the
project in the IDE you are on to a total loser. So I am agreeing that
the experience outlined above is wrong, but I am also saying I have not
had that experience with IDEs in the last five years or more.


It's true for Unity3D, unless you count msbuild/xbuild as being along the same lines as cmake/etc (and even then, I'm not sure how much I'd trust Unity not to mess with hand-edits to the msbuild files...but that fear is mainly just because Unity is very block-boxy when it comes to project building - although not as badly black-boxed as Marmalade's build process last I looked at it, but that was awhile ago).

Reply via email to