On 2017-06-16 17:47, Russel Winder via Digitalmars-d wrote:

Most of it is there, but it isn't as slick an experience as say Rust
and Go. It about being a good and proactive downstream for all the
packaging systems (which is mostly there) and having good installers
where needed, mostly there. I suspect a big part of the difficulty is
resources, but it is also having three tool chains. Clearly Rust and Go
have people paid (directly or indirectly) to deal with front of house,
customer facing stuff. D has some volunteers most of whom are back
office, just want to get on with code please type people.

Also, IIRC, Go uses its own tool chain, i.e. not relying on system compiler and linker. This can help as well since you have more control over the tool chain.

--
/Jacob Carlborg

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