From https://wiki.dlang.org/Vision/2017H2:

2. @nogc: Use of D without a garbage collector, most likely by using reference counting and related methods Unique/Weak references) for reclamation of resources. This task is made challenging by the safety requirement.

Eventually it will come (I hope) :)

I'm on the game programming in D train also.

And its a bless comparing to C++, but I have the same concerns about the impredictable GC pause time.


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