On 28 March 2012 16:31, Bennie Copeland <mugen.kano...@gmail.com> wrote: > On Monday, 26 March 2012 at 10:46:39 UTC, Chris W. wrote: >> >> I am using D for cross platform development. I recently implemented C >> wrappers for D. It works fine (Mac OS X). I could also create a Python >> module that consists of both D and C code (the C code is really just the >> wrapper for the module's functionality that is completely in D). It also >> works with Lua. >> >> I think the decision to make C logic part of the language was a very very >> good idea. The dream of every cross platform developer. > > > Great to hear someone with experience with it. Was there any issues with the > code that had to be tweaked depending on the OS? When I was looking at C++, > there was implementation defined data type sizes, endieness, implementation > defined order of variables in a struct, etc. On that topic, what do I have > to consider in D if I want binary compatibility in files saved on different > OS's?
Binary compatibility by measure of thumb is no different to binary compatibility in C or C++ when moving executables across different versions of the same platform. -- Iain Buclaw *(p < e ? p++ : p) = (c & 0x0f) + '0';