On Tuesday, 12 June 2012 at 12:23:21 UTC, Dmitry Olshansky wrote:
On 12.06.2012 16:09, foobar wrote:
On Tuesday, 12 June 2012 at 11:09:04 UTC, Don Clugston wrote:
On 12/06/12 11:07, timotheecour wrote:
There's a current pull request to improve di file generation
(https://github.com/D-Programming-Language/dmd/pull/945); I'd like to
suggest further ideas.
As far as I understand, di interface files try to achieve these
conflicting goals:

1) speed up compilation by avoiding having to reparse large files over
and over.
2) hide implementation details for proprietary reasons
> 3) still maintain source code in some form to allow inlining
and CTFE
> 4) be human readable

Is that actually true? My recollection is that the original motivation was only goal (2), but I was fairly new to D at the time (2005).

Here's the original post where it was implemented:
http://www.digitalmars.com/d/archives/digitalmars/D/29883.html
and it got partially merged into DMD 0.141 (Dec 4 2005), first usable
in DMD0.142

Personally I believe that.di files are *totally* the wrong approach for goal (1). I don't think goal (1) and (2) have anything in common at all with each other, except that C tried to achieve both of them using header files. It's an OK solution for (1) in C, it's a failure
in C++, and a complete failure in D.

IMHO: If we want goal (1), we should try to achieve goal (1), and stop
pretending its in any way related to goal (2).

I absolutely agree with the above and would also add that goal (4) is an anti-feature. In order to get a human readable version of the API the programmer should use *documentation*. D claims that one of its goals is to make it a breeze to provide documentation by bundling a standard tool - DDoc. There's no need to duplicate this just to provide another format
when DDoc itself supposed to be format agnostic.

Absolutely. DDoc being built-in didn't sound right to me at first, BUT it allows us to essentially being able to say that APIs are covered in the DDoc generated files. Not header files etc.

This is a solved problem since the 80's (E.g. Pascal units).

Right, seeing yet another newbie hit it everyday is a clear indication of a simple fact: people would like to think & work in modules rather then seeing guts of old and crappy OBJ file technology. Linking with C != using C tools everywhere.


Back in the 90's I only moved 100% away from Turbo Pascal into C
land, when I started using Linux at the University and eventually
spent some time doing C++ as well.

It still baffles me, that in 2012 we still need to rely in crappy
C linker tooling, when in the 80's we already had languages with proper
modules.

Now we have many mainstream languages with proper modules, but many
of them leave in VM land.

Oberon, Go and Delphi/Free Pascal seem to be the only languages with native code generation compilers that offer the binary only modules solution, while many rely on some form of .di files.



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