Stefan Lucke schrieb: > On Samstag 26 August 2006 11:58, Denis Oliver Kropp wrote: >> Hi, >> >> anyone out there with an API change in public or module APIs? >> >> I just checked in my last API change (graphics driver) and would >> like to make the API Freeze now. > > Did you have a look at the request for retrieving frame-buffer offset > required for HW decoding support of cle266 ?
Yes, that was one of my still to be answered mails *sigh* At least with the introduction of multiple hardware capable heaps this method might be insufficient. What about querying the physical address? It would still be unclear how the app could determine the heap that's used, but it wouldn't be ambiguous. In your case you know the physical frame buffer base or at least you can find out easily, calculate the offset and tell the hardware. Having n buffers in a surface is also one of my plans for the new version. Are you using multiple surfaces instead right now? -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
