Stefan Lucke schrieb:
> On Sonntag 01 Oktober 2006 02:11, Denis Oliver Kropp wrote:
>> Denis Oliver Kropp schrieb:
>>> Stefan Lucke schrieb:
>>>> On Samstag 26 August 2006 11:58, Denis Oliver Kropp wrote:
>>>>> Hi,
>>>>>
>>>>> anyone out there with an API change in public or module APIs?
>>>>>
>>>>> I just checked in my last API change (graphics driver) and would
>>>>> like to make the API Freeze now.
>>>> Did you have a look at the request for retrieving frame-buffer offset
>>>> required for HW decoding support of  cle266 ?
>>> Yes, that was one of my still to be answered mails *sigh*
>>>
>>> At least with the introduction of multiple hardware capable
>>> heaps this method might be insufficient. What about querying
>>> the physical address? It would still be unclear how the app
>>> could determine the heap that's used, but it wouldn't be
>>> ambiguous. In your case you know the physical frame buffer
>>> base or at least you can find out easily, calculate the offset
>>> and tell the hardware.
>> I applied your patch, but I guess this API will be replaced in 1.1.
> 
> Thanks, but there was a 2nd part, which introduces the same
> functionality into DFB++ (++DFB is missing as softdevice doesn't use it). 
> 
> http://mail.directfb.org/pipermail/directfb-dev/2006-June/001927.html

I saw it, but I wanted to concentrate on DirectFB first and update the
other packages later on, as I need to leave for a one day business trip
now. Has been a short night and though I couldn't make it September :(

-- 
Best regards,
   Denis Oliver Kropp

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