Stefan Lucke schrieb: > On Sonntag 01 Oktober 2006 02:11, Denis Oliver Kropp wrote: >> Denis Oliver Kropp schrieb: >>> Stefan Lucke schrieb: >>>> On Samstag 26 August 2006 11:58, Denis Oliver Kropp wrote: >>>>> Hi, >>>>> >>>>> anyone out there with an API change in public or module APIs? >>>>> >>>>> I just checked in my last API change (graphics driver) and would >>>>> like to make the API Freeze now. >>>> Did you have a look at the request for retrieving frame-buffer offset >>>> required for HW decoding support of cle266 ? >>> Yes, that was one of my still to be answered mails *sigh* >>> >>> At least with the introduction of multiple hardware capable >>> heaps this method might be insufficient. What about querying >>> the physical address? It would still be unclear how the app >>> could determine the heap that's used, but it wouldn't be >>> ambiguous. In your case you know the physical frame buffer >>> base or at least you can find out easily, calculate the offset >>> and tell the hardware. >> I applied your patch, but I guess this API will be replaced in 1.1. > > Thanks, but there was a 2nd part, which introduces the same > functionality into DFB++ (++DFB is missing as softdevice doesn't use it). > > http://mail.directfb.org/pipermail/directfb-dev/2006-June/001927.html
I saw it, but I wanted to concentrate on DirectFB first and update the other packages later on, as I need to leave for a one day business trip now. Has been a short night and though I couldn't make it September :( -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
