On Sonntag 01 Oktober 2006 02:11, Denis Oliver Kropp wrote: > Denis Oliver Kropp schrieb: > > Stefan Lucke schrieb: > >> On Samstag 26 August 2006 11:58, Denis Oliver Kropp wrote: > >>> Hi, > >>> > >>> anyone out there with an API change in public or module APIs? > >>> > >>> I just checked in my last API change (graphics driver) and would > >>> like to make the API Freeze now. > >> Did you have a look at the request for retrieving frame-buffer offset > >> required for HW decoding support of cle266 ? > > > > Yes, that was one of my still to be answered mails *sigh* > > > > At least with the introduction of multiple hardware capable > > heaps this method might be insufficient. What about querying > > the physical address? It would still be unclear how the app > > could determine the heap that's used, but it wouldn't be > > ambiguous. In your case you know the physical frame buffer > > base or at least you can find out easily, calculate the offset > > and tell the hardware. > > I applied your patch, but I guess this API will be replaced in 1.1.
Thanks, but there was a 2nd part, which introduces the same functionality into DFB++ (++DFB is missing as softdevice doesn't use it). http://mail.directfb.org/pipermail/directfb-dev/2006-June/001927.html -- Stefan Lucke _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
