This is similar to a question I asked a little while ago, the solution
I decided upon is #2 and #4 from Jack's list, and it's working very
well.

Matt.

On Wed, Mar 12, 2008 at 12:29 PM, Jack Moffett <[EMAIL PROTECTED]> wrote:
>
>  On Mar 12, 2008, at 9:04 AM, Fine, David wrote:
>
>  > Can anyone point me to some good examples where this pattern is
>  > implemented?  I'm trying to get out of listing the four actions icons
>  > (add, edit, delete and cancel) next to each row.
>
>  I work with lists of editable items a lot. There are a number of
>  patterns you could follow, each with their own strengths and weaknesses.
>
>  1. Buttons on every row
>  As you have already mentioned, one option is to include all of the
>  relevant actions as icons/buttons on every row. The available actions
>  may differ based on object type or status. The benefit of doing this
>  is two-fold: the UI presents the available actions to the user in
>  direct relation to the object they will act upon, and it provides one-
>  click access to those actions. The problem is visual clutter. The
>  sheer number of icons on the screen, and the repetitiveness of them,
>  does not result in the most elegant UI.
>
>  2. Buttons on mouseover
>  This is set up the same as option 1. However, you only show the
>  buttons when the cursor moves over a row, so only one row shows
>  buttons at a time. Benefits: Removes the clutter, and highlighting
>  the row makes it apparent that you are acting on the correct item. It
>  is still single-click access. Drawback: It is not immediately
>  apparent that  the actions are available. Once the user knows that
>  they are there, it shouldn't be a problem.
>
>  3. Row selection
>  In this pattern, the user selects a row (or multiple rows) and then
>  presses a button found on a toolbar above the list. Buttons should
>  enable and disable based on the selection. Benefits: removes screen
>  clutter, allows for actions on multiple items. Drawbacks: two-click
>  interaction, actions and items are not directly connected.
>
>  4. Checkboxes
>  This is similar to option 3, but easier to implement. Checkboxes are
>  placed in every row. Actions are provided elsewhere on the screen.
>  The user clicks checkboxes for items they want to act upon. Benefits:
>  removes screen clutter, allows for actions on multiple items.
>  Drawbacks: two-click interaction, actions and items are not directly
>  connected, doesn't completely remove screen clutter. Note: this can
>  be used in combination with options 1 and 2.
>
>
>
>
>
>
>  > PS  Does anyone have any good suggestions or software for converting
>  > .ico to gifs?
>
>
>  Graphic Converter
>  http://www.lemkesoft.com/xd/public/content/index._cGlkPTE5Mw_.html
>
>
>
>
>  Jack L. Moffett
>  Interaction Designer
>  inmedius
>  412.459.0310 x219
>  http://www.inmedius.com
>
>  If there's anything more annoying
>  than a machine that won't do what you want,
>  it's a machine that won't do what you want
>  and has been programmed to behave
>  as though it likes you.
>
>             - Don Norman
>
>
>
>
>  ________________________________________________________________
>  Welcome to the Interaction Design Association (IxDA)!
>  To post to this list ....... [EMAIL PROTECTED]
>  Unsubscribe ................ http://www.ixda.org/unsubscribe
>  List Guidelines ............ http://www.ixda.org/guidelines
>  List Help .................. http://www.ixda.org/help
>



-- 
Matt Nish-Lapidus
work: [EMAIL PROTECTED] / www.bibliocommons.com
--
personal: [EMAIL PROTECTED]
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to