Interaction designers need to know the basics - that strategy can (and should) provide a framework for whatever you are designing. When defined early and inclusively, it is a tool for aligning teams, a touchstone for evaluating solutions and provides a benchmark for defining success.
More specifically, they should know that there are a lot of strategic frameworks that apply to interaction design, and it would be great to include some. The framework I use for defining a strategy for a project is "viable, desirable, possible". When I have sound answers to questions in these three areas, I can design "strategically" - create something that addresses specific needs or opportunities. They should see examples of projects that used strategy (and maybe some that didn't) what the strategy was, the role the interaction designer(s) played in defining the strategy, and outcomes. Tania . . . . . . . . . . . . . . . . . . . Tania Schlatter, Principal Nimble Partners, LLC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36819 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help