Theatre has been doing it for centuries. On Mon, Jan 26, 2009 at 7:06 AM, Leonardo Parra Agudelo < lpa...@uniandes.edu.co> wrote:
> > Hi All, > > > I just started working with sound as a source of information, among other > things, and my starting point was Gestalt, and basic design principles to > study sound pieces, from sound artists to raw pop, it seems to me there's a > need to put together some sort of document which talks about this, framing > sound within our design realm. And I'm not talking from the "sound design" > perspective, since it appears to be a whole different discipline. What I'm > looking for is, to find a design answer to understand sound as a critical > piece of a communication/product/interactive/experience piece. > I've been in touch with the max/msp community, but their approach to sound > is located further away in the art spectrum. So my questions are quite > broad, who's working on this, and which docs/books should I look for to find > further info? > > Thank you very much! > > Best, > > Leonardo Parra. > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... disc...@ixda.org > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help