I've also realized that one thing which works very well for open source development (and not design) are branching and merging activities. So far, these activities do not translate very well into visual deliverables such as wireframes as design elements are not very modular. Lacking such modularity it is very difficult to have multiple designers work separately and merge "design elements" or "design rules" into one coherent whole.
As posted in a newer thread, this is one area which I plan to think about and tackle with a new UI prototyping tool (also open source). If everything goes well to plan, the tool will allow for the creating of design element alternatives (branching) as well as merging of various design elements from different sources. Check out http://www.fluidia.org and ping me if you're also interested in working on this. Jakub Linowski . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38371 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help