For your own protection, if for no other reason, you need to have a more substantial understanding of these issues. You may or may not agree on the level of importance that Dave assigns them in this particular connection, but they are certainly necessary considerations.

1) When something is shipped, that's nice, but there are still reverse engineering issues, copying issues as regards interaction, layout, icons, etc. (Think Windows/Apple suits)

2) Well, ideas are neither copyrightable, nor patentable. Execution is. But the little piece of stuff (hardware/software/interface/ interaction) may get picked up and used by someone else, and sometimes that piece of stuff belongs to someone else. For example, just about everything in DOS but the backslash belonged to CP/M -- as Paul Allen will tell you, that's why they *used* the backslash. But that little change hasn't been enough to sufficiently distinguish DOS from a wide variety of other OSs which has led to a multitude of infighting and lawsuits. At this point, I hate to think what would happen if someone else's OS used the backslash as a similar part of the drive designation and command line. It's also worth noting that most people work on a "work for hire" basis -- so if they have thoughts that relate to -- or would benefit -- their own work/company then theoretically that idea belongs to the employer, to develop or not as they may choose (Hollywood has contracts that limit how long a company is allowed to consider something and if they don't act or they reject it, the ownership returns to its originator(s). To the best of my knowledge there's nothing similar in technology.)

3) Can you say "prior art"? It's routine now for patent officers to do extensive Google (and other) searches for references to bits and pieces of something presented for patenting. This isn't a problem necessarily -- you could be asked to sign over your rights in the diddly-bob controller -- but it does make things nightmarish for a company pursuing a patent. Also, if you helped by being a bouncing point when some aspect of an idea was turned into something real, you could theoretically wind up entitled to own part of it.

This is obviously not a substantial explanation. But in general, it's important to understand that Intellectual Property pops up in places where you never thought to see it; and it has significant and far- reaching effects. If you've got a lawyer friend who knows something about IP, you could do worse than buying him dinner and picking his brain.

kt

Katie Albers
Founder & Principal Consultant
FirstThought
User Experience Strategy & Project Management
310 356 7550
ka...@firstthought.com





On Mar 16, 2009, at 4:13 PM, David Cortright wrote:

#1 is really the only concern for me, and it goes away pretty quickly once
something is shipped.

#2 I used to worry about, but after working in the industry for 15 years, and specifically in the early stage startup/VC side of things for the last year and a half, I've concluded that ideas are worth very little. It's only an idea coupled with great execution that really counts. And that second
part (great execution) is even harder than coming up with great ideas.

While I'm no lawyer, I can't imagine #3 would be an issue for a design
posted to a public forum who's specific purpose is to share ideas with other
designers.

·Dave


On Mon, Mar 16, 2009 at 12:24 AM, dave malouf <dave....@gmail.com> wrote:


A few big issues that people have with galleries:
1) Intellectual Property--I can't share what really doesn't belong
to me.
2) Intellectual Property--I don't want to give away my best ideas
for free (not everyone is a believer that everything should be open
source, if anything)
3) Intellectual Property--I don't want to be tainted by seeing other
people's ideas so if an IP legal battle ensues I won't be hit with
"stealing" and only be hit with late comer independent generation
(at worst).


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