Sho 'nuff. First, on the whole "one tool for all" thing, I don't see a sketch/design-->prototype-->refine-->prototype tool as an "all in one." Far from it. Rather, it's something that would make my own workflow more efficient as changes come down the pike. I manage several products over years of evolution, and it would be nice to be able to keep all the deliverables together.
Back to answering your question, Andrei, the main reason Fireworks sells me is the organization by Page. I can create multiple pages or states, share elements between them, and quickly flip back and forth with my PgUp/Down keys. If I want to change a common widget, I can tweak its look, its relative position with everything else, and it updates *everywhere*. No tweaking the position of a smart object in every place it shows. Also, Fireworks allows me to combine vectors and bitmaps while still staying pixel-accurate. Oh, and the 9-slice scaling, is a Godsend, albeit buggy. And yes, the type management in CS3 is the sux0r. But apparently CS4 has a smarter, sexier type engine (I want to say it's a drop-in of Adobe Type Manager). I suppose if Photoshop got some Paging love with vector tools, or InDesign let me design for a pixel-based canvas, or Illustrator let me draw/paste bitmaps (and also did Paging, natch), I'd be set. At this point I'm so frustrated with how little the tool makers get the needs of IxDs (for God's sakes, people, we design for more than the web!) that I think it's time to move to the Valley, set up a house with a garage, recruit some skilled day labor at Stanford, and just put my own together. Or open source it. I haven't decided. Cheers, - Nasir ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help