http://www.ianschafer.com/2008/03/duane-reade-dollar-rewards-how-not-to-run-a-loyalty-program.html

The above link discusses the Duane Reade Rewards program, something that many 
shoppers are a part of in NYC with the ubiquitous DR drug store chain. Not a 
usability study, as much as one man's angst over the notion of DR "Rewards".

Where would the cash incentive come from? Who would be funding this weight 
loss? It is sort of fun to get surprised with that $5 coupon...I have never had 
the anxiety the man in the link has had, and friends have told me that when the 
coupon expired, the people in the stores still gave them the discount. But what 
might be useful about the article is the types of things to consider, and the 
what not-to-dos of this sort of marketing and incentive program.

What do related weight loss programs offer? Weight Watchers' Momentum Program 
for example? What has your own competitor analysis shown you to be effective? 
It seems the success relies not just on money here and there but support and 
community. Weight loss is partly about self-confidence, self-worth, pride and 
liking oneself/being comfortable as oneself. How will your weight loss service 
provide those intangibles (not a dollar value) as an incentive?


=======================================

-----Original Message-----
From: discuss-boun...@lists.interactiondesigners.com 
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Brian Mila
Sent: Tuesday, August 25, 2009 6:13 AM
To: disc...@ixda.org
Subject: Re: [IxDA Discuss] Persuasiveness of showing goals and rewards

Thanks for the responses, but I think I didn't explain it very well.
What I have is a weight loss web service. The user can set goals, say
20 lbs, and that goal can then be broken up into milestones, say every
5 lbs. So in this case, the user has a 25%, 50%, 75% and 100%
milestone every 5 lbs. With each milestone they reach, they get
rewarded with cash or points or other incentives.

>From a usability perspective, the current next milestone and its
reward is the only one the user really needs to know. So if the user
has already lost 6 lbs, the next milestone is 50% and its reward
could be a $10 gift card. They don't need to know the 75% or 100%
rewards because that info isnt relevant yet (progressive disclosure).

What I'm asking is, from a persuasion perspective, would showing all
the milestones and rewards (instead of just the next current
milestone) produce a higher goal completion percentage? Some research
I've found seems to suggest it could. I'm referring to the endowed
progress effect, but that only states that by giving the person a
"head-start" they would be more likely to finish. I think this
technique could also be applied, but it still doesn't answer my
question.  Can anyone point me in the right direction for some
research that would either prove or disprove this theory?  (Anecdotal
answers are also welcome, but they might be less effective when I
present it to upper management ;)


Thanks,
Brian


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=44855


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