Often, user research can fall into a chasm because there is no up front thought put into how it can translate into the design.
As others have said, the chasm can be avoided by thinking about what questions the research should be answering. So as a designer, ask yourself "What do I need to know?" followed by "Of that, what don't I know?" and then see if research can answer those questions. That way the research will be focussed and far more efficient. Not just research for the sake of creating a report that will sit unread on a shelf somewhere. Of course some people make a living doing that... ;-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48929 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help