Jooseppi;331176 Wrote: 
> - Software side is an open system that has to work in conjunction with
> who knows how many applications (AV, FW and so forth) and who knows how
> badly maintained OS's

Yes.  SC has to work under Windows, Mac and Linux.  From what I can see
on the forums, in terms of speed and reliability of the software under
these various OSes, it's clear that the fastest is under Linux. 
Windows is a mixed bag due to the sheer variability of installations,
and SC under Mac appears to be problematic for some users.

You've never said what OS you're using.  I bet it isn't Linux...SC is
snappy for me even using a slow 1.2 GHz Duron chip with 512 MB of RAM
and a library over a network.

This may be due to the fact that SC is coded in perl for such amazing
cross-compatibility.  perl in Linux is very efficient, Windows perhaps
not so much.  That said, I ran the older SlimServer on Windows XP and
it was just as fast for me.

The protocol for communicating with the players is open and documented
and anyone could write a server.  Many have proposed this over the
years but amazingly no one has come up with anything...Perhaps SC is
more than a 'simplified server and audio streamer'?  If you're on
Windows, you may want to try Moose.  It should be noted this still
relies on SC as a backend but it's written as a native Windows app.

> - The software is web browser based. Why was that decision taken in the
> past?

- easy cross-platform compatibility

- easy network control (any device with a web browser can control SC,
even over the Internet)

- no installation necessary on devices other than the server

- well-documented methods common to web development


-- 
Mark Lanctot
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View this thread: http://forums.slimdevices.com/showthread.php?t=51305

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