bpa wrote: 
> IIRC the network test still works OK and it uses UDP to test the quality
> of the underlying network as packet loss can be detected easily.  LMS
> will stream uses TCP to a player which means TCP will recover from loss
> of packets but this can cause problems if effective throughput gets too
> low.
> 
> 

Network Test absolutely does not work in a way that makes sense. I ran
it on a wired 1Gbps network and it gave me the exact same results,
saying it was seeing packet loss at 1Mbps. That should not be happening
and other apps I run are able to get an order of magnitude higher
throughput.

I wasted a bunch of time assuming the results were meaningful, but
nothing I did changed the numbers I was getting.


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